Normal Maps for Ships and Stations

Post ideas & suggestions you have pertaining to the game here.
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sun1404
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Thu Mar 09, 2017 5:39 pm

First off, I don't really know how this works or if it's easy to implement for Transcendence, but I found this discussion about Normal Maps that looks really interesting. It seems to be able to give dynamic shading to ships and stations while taking little processing power. Of course, it'd require total rerendering and would just about double the total size of the image files, but it'd be a very cool aesthetic upgrade in my opinion.
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Xephyr
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Thu Mar 09, 2017 6:00 pm

It wouldn't be difficult to do - all we would have to do is bake the normals on the models.

The issue is that dynamic lighting is computationally expensive, but if we can get around that I do like the idea.
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shanejfilomena
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Thu Mar 09, 2017 11:34 pm

there was a mention of automating the process some-what : files are on Github:
https://github.com/dplepage/es-normal-ships
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