I was never a fan of the ammo weapons on the cruiser because of the sad damage they did ( both Gotha 10 and the 400 seeker carry the SAME damage ). However to find the ship that saves your tail more times then you realize in many games running out of ammo is not a happy moment. thats almost as bad as the moment you realize your not going to live forever........
in the past I resorted to adding extra cruisers : or building one to help the regular one :
yesterday I did this : I made a launcher just for the cruiser ( not random) and does not affect the regular launcher in the game.
result is: hopefully: no running out of ammo and leaving the player and the universe unsecured in the face of a Kiloton cannon.
Code: Select all
<!-- CorporateCruiser -->
<ShipClass UNID="&scCorporateCruiser;"
manufacturer= "Corporate"
class= ""
type= "cruiser"
score= "2160"
mass= "8000"
cargoSpace= "1000"
thrust= "5000"
maneuver= "12"
maxSpeed= "20"
cyberDefenseLevel= "8"
explosionType= "&vtThermoExplosion2;"
leavesWreck= "100"
attributes= "corporate,genericClass"
>
<Armor>
<ArmorSection start="345" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="330" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="315" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="300" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="285" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="270" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="255" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="240" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="225" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="210" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="195" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="180" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="165" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="150" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="135" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="120" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="105" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="90" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="75" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="60" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="45" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="30" span="15" armorID="&itQuadroCarbideArmor;" nonCritical="general"/>
<ArmorSection start="15" span="15" armorID="&itQuadroCarbideArmor;" />
<ArmorSection start="0" span="15" armorID="&itQuadroCarbideArmor;" />
</Armor>
<Devices>
<Device deviceID="&itRasiermesserLauncherXG;" secondaryWeapon="true" minFireArc="340" maxFireArc="200" posAngle="120" posRadius="60"/>
<Device deviceID="&itRasiermesserLauncherXG;" secondaryWeapon="true" minFireArc="160" maxFireArc="20" posAngle="240" posRadius="60"/>
<Device deviceID="&itPlasmaShieldGenerator;"/>
</Devices>
<Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<Items>
<Item count="40d20" item="&itGotha10Missile;"/>
<Item count="2d12" item="&itPteracniumFuelRod;"/>
</Items>
<AISettings
fireRateAdj= "25"
fireAccuracy= "95"
perception= "4"
/>
</ShipClass>
<!-- Rasiermesser Launcher XG-->
<ItemType UNID="&itRasiermesserLauncherXG;"
name= "Rasiermesser launcher"
level= "8"
value= "2000"
mass= "1300"
frequency= "notrandom"
attributes= "MajorItem; Military; Rasiermesser"
description= "After the success of the SmartCannon, the Rasiermesser corporation developed a line of missiles for the military."
>
<Image imageID="&rsItemsRasiermesser4;" imageX="288" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
fireRate= "30"
powerUse= "5"
deviceSlots= "0"
external= "true"
damage= "thermo:4d12; momentum3; WMD7"
missileSpeed= "40"
hitPoints= "20"
lifetime= "120"
maneuverability= "2"
directional= "true"
sound= "&snMissileLauncher;"
vaporTrailLength= "16"
vaporTrailWidth= "110"
vaporTrailWidthInc= "5"
vaporTrailColor= "0xd0, 0xd0, 0xd0"
>
<Effect>
<Image imageID="&rsStdMissile1;" imageX="0" imageY="0" imageWidth="32" imageHeight="32" rotationCount="40"/>
</Effect>
<HitEffect
sound="&snArmorHit1;"
>
<Image imageID="&rsMediumExplosions;"
imageX="0"
imageY="0"
imageWidth="64"
imageHeight="64"
imageFrameCount="16"
imageTicksPerFrame="2"/>
</HitEffect>
</Weapon>
</ItemType>