This is triggered only if the player presses [Esc] or [C] for Cancel. If the player presses [Enter], the default action is taken. Since no default is defined, the player simply undocks without triggering the ambush.
To fix, add default="1" in line 5167 of EncountersVol01.xml.
Pirate ambush from sealed crate is avoidable.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Star Weaver
- Militia Commander
- Posts: 311
- Joined: Sun Nov 07, 2010 10:20 pm
- Location: . . . between the stars and the warm black sky . . .
This appears to have never been looked into.
http://wiki.neurohack.com/transcendence/trac/ticket/901
http://wiki.neurohack.com/transcendence/trac/ticket/901