1.07 not as forgiving in damage coding

Bug reports for the different beta versions of transcendence.
Post Reply
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2801
Joined: Mon Aug 17, 2009 4:27 am

In 1.06, it was possible to have a space between the damage type, and the damage value+ attributes (eg: "antimatter: 8d20; momentum3; WMD5;")

In 1,07 this will invariably cause the game to fail to start. The same code above HAS to be "antimatter:8d20; momentum3; WMD5;" in order to start the game. While this only happens when a mistake is made in the coding, it is an annoying change (I'm rather prone to adding these spaces by accident, as it's a fairly easy mistake to make, and previously made no difference at all and I bet there's other mods out there that have this).
Mischievous local moderator. She/Her pronouns.
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

I agree--it is annoying. I think I can fix that.
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

george moromisato wrote:I agree--it is annoying. I think I can fix that.
Edit: I've fixed it. I'll put out a 1.07a in a few days, so keep those bug reports coming.

Thanks!
User avatar
Star Weaver
Militia Commander
Militia Commander
Posts: 311
Joined: Sun Nov 07, 2010 10:20 pm
Location: . . . between the stars and the warm black sky . . .

Fix confirmed 1.08b
Image
Image
Image
Post Reply