Small bug on map
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- Fleet Admiral
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The map can get really messy if there are too many names:
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Officer
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this happens in many systems where such a collection happens : many stations that are set to collect near others are set to not have their names cloud the map : noMapLabel="true".
Random stations are not set this way.
What you are suggesting is Not a Bug : but a feature request that collections of 'random stations within '100 should tame their map labels.
( i used the '100 because I am guessing the distance from the main planet to the farthest station "nearest", not the planet to the asteroids.)
**inserting My Very Bad Idea here :
Random stations are not set this way.
What you are suggesting is Not a Bug : but a feature request that collections of 'random stations within '100 should tame their map labels.
( i used the '100 because I am guessing the distance from the main planet to the farthest station "nearest", not the planet to the asteroids.)
**inserting My Very Bad Idea here :
Code: Select all
<!-- Random Debris -->
<RandomLocation probability="50" locationCriteria="++OuterSystem,++asteroids">
<Orbitals count="1d6" distance="1d8+6" angle="random">
<RandomStation stationCriteria="*debris" noArticle="true" noMapLabel="true"/>
</Orbitals>
</RandomLocation>
<RandomLocation count="2d2-1" match="++asteroids">
<RandomStation stationCriteria="*debris"/>
</RandomLocation>
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- Fleet Officer
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This is as problem though, especially in the early systems when you can have 5 stations around a single planet system, and you can't tell what there is. I would really like if the names could be displayed so they don't intersect.
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- Star Weaver
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