I remember this station would try to take on Ranx all night long : I was shocked it refused to fire on anything that came out : Ranx, Sung and Xenophobes.
=============================
THE PROBLEM HAS BEEN FOUND
----------IT HAS NO AMMUNITION in the design of the station : The station Defense weapon is the Akan30 : it requires ammo.
I realized this just a few minutes ago while watching it take hits from a HurinDestroyer : I decided to see if the station was given Ammo for the Akan : nopes .
Old Station:
Code: Select all
<Items>
<RandomItem count="1d12"
criteria= "w +Rasiermesser; -NotForSale;"
levelFrequency= "---ru cur"
enhanced= "20"
enhancement= "=(intRasiermesserWeaponEnhancement)"
/>
<RandomItem count="1d12"
criteria= "a +Rasiermesser; -NotForSale;"
levelFrequency= "---ru cur"
enhanced= "20"
enhancement= "=(intRasiermesserArmorEnhancement)"
/>
<RandomItem count="1d12"
criteria= "m +Rasiermesser; -NotForSale;"
levelFrequency= "---ru cur"
/>
<RandomItem count="1d12"
criteria= "w +Rasiermesser; -NotForSale;"
levelFrequency= "----- rucur"
enhanced= "10"
enhancement= "=(intRasiermesserWeaponEnhancement)"
/>
<RandomItem count="1d12"
criteria= "a +Rasiermesser; -NotForSale;"
levelFrequency= "----- rucur"
enhanced= "10"
enhancement= "=(intRasiermesserArmorEnhancement)"
/>
<RandomItem count="2d12"
criteria= "m +Rasiermesser; -NotForSale;"
levelFrequency= "----- rucur"
/>
<Item chance="95" count="4" item="&itV300PoweredArmor;" />
<Item chance="95" count="100d20" item="&itAkan30CannonShell;" />
<Item chance="95" count="60d20" item="&it400HexageneMAG;" />
<Item chance="95" count="20d20" item="&it600HexageneMAG;" />
<Item chance="95" count="20d20" item="&it800HexageneMAG;" />
<Item chance="95" count="20d20" item="&itGotha10Missile;" />
<Item chance="95" count="20d20" item="&itGotha400Seeker;" />
</Items>
Code: Select all
<Items>
<RandomItem count="1d12"
criteria= "w +Rasiermesser; -NotForSale;"
levelFrequency= "---ru cur"
enhanced= "20"
enhancement= "=(intRasiermesserWeaponEnhancement)"
/>
<RandomItem count="1d12"
criteria= "a +Rasiermesser; -NotForSale;"
levelFrequency= "---ru cur"
enhanced= "20"
enhancement= "=(intRasiermesserArmorEnhancement)"
/>
<RandomItem count="1d12"
criteria= "w +Rasiermesser; -NotForSale;"
levelFrequency= "----- rucur"
enhanced= "10"
enhancement= "=(intRasiermesserWeaponEnhancement)"
/>
<RandomItem count="1d12"
criteria= "a +Rasiermesser; -NotForSale;"
levelFrequency= "----- rucur"
enhanced= "10"
enhancement= "=(intRasiermesserArmorEnhancement)"
/>
<Item chance="95" count="4" item="&itV300PoweredArmor;" />
</Items>