Adding flares to <Hiteffect>s mutes the effect.

Bug reports for the different beta versions of transcendence.
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Song
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Joined: Mon Aug 17, 2009 4:27 am

The following is the hit effect code (the old style, not one of the fancy newer ones) from my Ultimate Overhauls tweaked EI plasma cannon. When the Flare effect is removed, the sound (snArmorHit1) plays fine, when it's added back in, it stops playing (although the flare works very well indeed).

Code: Select all

<Hiteffect 
			sound="&snArmorHit1;"
			>

						<Image imageID="&rsExplosionsAG128;"

								imageX="0"

								imageY="0"

								imageWidth="128"

								imageHeight="128"

								imageFrameCount="16"

								imageTicksPerFrame="2"/>
								
								<Flare

									style=			"FadingBlast"

									radius=			"135"

									primaryColor=	"0xff, 0xff, 0xf0"

									lifetime=		"8"

									/>
														

			</HitEffect>
While it's probably possible to get around this by using the newer effect systems (or using radius fragments, which would change the weapon completely, and not for the better), this is quite an old bug that I've had troubles with before, and it can really kill an otherwise great weapon effect.
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Joined: Wed Sep 01, 2010 12:54 am

I have that problem too, and tried to bring it up at the topic Hit effect is silent if it contains multiple painters.
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