Code: Select all
<Hiteffect
sound="&snArmorHit1;"
>
<Image imageID="&rsExplosionsAG128;"
imageX="0"
imageY="0"
imageWidth="128"
imageHeight="128"
imageFrameCount="16"
imageTicksPerFrame="2"/>
<Flare
style= "FadingBlast"
radius= "135"
primaryColor= "0xff, 0xff, 0xf0"
lifetime= "8"
/>
</HitEffect>