1.2a1 Game works slowly if no sound plays

Bug reports for the different beta versions of transcendence.
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MarisaLovesUsAll
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Joined: Sun Jun 23, 2013 2:39 pm

I have a small issue. If no sound plays (for example, Transcendence March or sounds of gunfire), game work very slowly.

I saw similar threads on forum, but they are too old (2011 and 2010)
http://forums.kronosaur.com/viewtopic.php?f=17&t=4635
http://forums.kronosaur.com/viewtopic.php?f=17&t=3471

This bug is on 1.1 and 1.2alpha1.

Debug.log:
06/28/2013 20:45:30 --------------------------------------------------------------------------------
06/28/2013 20:45:30 Start logging session
06/28/2013 20:45:32 Transcendence 1.2 Alpha 1
06/28/2013 20:49:02 End logging session
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
Memory: 1022MB RAM
Video card: NVIDIA GeForce 6600

DxDiag.txt: https://dl.dropboxusercontent.com/u/766 ... ag_WDM.txt

:!: I selected «No acceleration» in «Sound» in dxdiag, and game runs perfectly without this bug. But with (any level of) acceleration it appeared again.
DxDiag.txt «No acceleration»: https://dl.dropboxusercontent.com/u/766 ... mulate.txt
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digdug
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Location: Decoding hieroglyphics on Tan-Ru-Dorem

oh, wow, so it's a directx sound acceleration problem. :shock:

Now we have a strong clue to fix this bug once for all. :)

Thanks !
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