[1.3b1] Wrecks have transparent holes in targeting mode

Bug reports for the different beta versions of transcendence.
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Aury
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If you target a wreck (such as in the picture), the image in the targeting area will be translucent, which is fine, except for that the wrecked sections of it are completely missing.

Image
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
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digdug
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I could be that wrecks are still using the old mask system, so the problem that was appearing in previous versions also for ships is now limited to shipwrecks only.
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