1.3b + CorpCom Crash on Gate

Bug reports for the different beta versions of transcendence.
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FAD
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Got this error when trying to gate to Rigel for the first time...

Code: Select all


03/15/2014 00:25:30	Start logging session
03/15/2014 00:25:31	Transcendence 1.3 Beta 1
03/15/2014 00:25:33	Loaded extension: Collection\CorporateCommand.tdb
03/15/2014 00:25:33	Loaded library: Collection\CorporateHierarchyVol01.tdb
03/15/2014 00:25:33	Loaded library: Collection\LRL15.tdb
03/15/2014 00:25:33	Loaded extension: Collection\OPS_ExtOsaka.tdb
03/15/2014 00:25:33	Loaded library: Collection\OPS_LibResOsaka.tdb
03/15/2014 00:25:34	gethostbyname failed: 11004.
03/15/2014 00:25:34	Unable to resolve address for multiverse.kronosaur.com.
03/15/2014 00:25:34	gethostbyname failed: 11004.
03/15/2014 00:25:34	Unable to verify connection to the Internet.
03/15/2014 00:26:08	Loaded game file version: 103c900
03/15/2014 02:41:05	Unable to continue due to program error.

program state: OnAnimate
program state: painting SRS
obj NULL
game state: in game


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

03/15/2014 02:41:53	End logging session
Was play-testing the Osaka this round.
I could send the save file if I knew where to send it to, if needed.
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FAD
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Had another crash; same error while jumping to another system, EI500 this time.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Playing Vanilla + CorpCom. No other mods surprisingly.
I just gated through and the crash happened. Reloading the game resurrected me in the new system though so I can still continue :D

debuglog:

Code: Select all

03/16/2014 00:07:43	Loaded game file version: 103c900
03/16/2014 01:22:52	Unable to continue due to program error.

program state: OnAnimate
program state: painting SRS
obj NULL
game state: in game


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.
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digdug
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[merged the 2 topics, as it looks like it's the same problem]
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digdug
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I noticed that sometimes the debuglog has an error with FillLocations, even if the game starts ok.
03/16/2014 14:52:10 Created new game
03/16/2014 14:52:10 Starting new game.03/16/2014 14:52:15 Warning: Ran out of tries in FillLocations
03/16/2014 14:52:15 Create system stack:
1: SystemType nodeID=Silla unid=810124
2: FillLocations locationCriteria= stationCriteria=!primary; !debris; +envWater; -envAvoidsWater
Instead of Silla, I had the error popping up with the node C3 sometimes. No mods
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