Within <Trade>, <RepairArmor> ignores item's tech level if it is different than item level. For example, Taikon can repair neutronium armor (item level of 11, tech level of 20+).
Within <Interior>, compartment name for cargo is misspelt as "cargo contatiners" for all ships that have it.
Turns out Tinkers had two bad messages with no component recipes. One was fixed, but the other shows "Consumed: ." below the "Fabricated: <output>" line at the last screen. The Consumed line should not appear if no items were consumed.
[1.3b1] Bugs
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.