1.3RC1: AI derps when staying still (sometimes)

Bug reports for the different beta versions of transcendence.
Post Reply
User avatar
Shrike
Fleet Admiral
Fleet Admiral
Posts: 2638
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

1.3RC1: AI derps when staying still (sometimes)

Post by Shrike » Fri Jun 13, 2014 4:54 am

Ok, I can't give a certain description of this bug, but it exists. Under some circumstances, the AI will not shoot at a stationary target directly in front of it when the AI ship is also stationary. This appears to be dependent on the angle/distance between the two entities. Since this is an usual thing in Trans, this may not be a major concern, but it can cause problems for autons and attacks on stations.

Example: 300D auton ordered to "Break and attack" fired a few shots at this mine, then apparently gave up. It sat there, stationary, aimed at it, but not firing. After a while, it twitched and fired a few wild shots, then continued to not shoot at it. Eventually, the auton moved to a different angle (below the mine), and started shooting again properly. Image is attached.

This could be caused by a lot of things, but it's possible that the recent AI changes due to rotational acceleration have caused some problem with the existing fire-control code.
Attachments
Autonbug.png
Buggles!
Autonbug.png (137.83 KiB) Viewed 967 times
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

User avatar
Shrike
Fleet Admiral
Fleet Admiral
Posts: 2638
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

Re: 1.3RC1: AI derps when staying still (sometimes)

Post by Shrike » Fri Jun 13, 2014 5:04 am

Ok, tested it more after AssumedPseudonym suggested it might be FF-code. And it is....it's just that I'm directly behind the target.
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

PM
Fleet Admiral
Fleet Admiral
Posts: 2193
Joined: Wed Sep 01, 2010 12:54 am

Re: 1.3RC1: AI derps when staying still (sometimes)

Post by PM » Fri Jun 13, 2014 1:26 pm

I noticed that swarming ships fire much less now that they check for friends. It is nice, and it made writing mining AI (for autons) easier.

However, I would like to have the option for the old-fashioned AI that neither cares nor checks friendly-fire because the aggressor is evil enough to mow down teammates who get in the way.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest