1.3RC1: AI derps when staying still (sometimes)

Bug reports for the different beta versions of transcendence.
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Song
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Ok, I can't give a certain description of this bug, but it exists. Under some circumstances, the AI will not shoot at a stationary target directly in front of it when the AI ship is also stationary. This appears to be dependent on the angle/distance between the two entities. Since this is an usual thing in Trans, this may not be a major concern, but it can cause problems for autons and attacks on stations.

Example: 300D auton ordered to "Break and attack" fired a few shots at this mine, then apparently gave up. It sat there, stationary, aimed at it, but not firing. After a while, it twitched and fired a few wild shots, then continued to not shoot at it. Eventually, the auton moved to a different angle (below the mine), and started shooting again properly. Image is attached.

This could be caused by a lot of things, but it's possible that the recent AI changes due to rotational acceleration have caused some problem with the existing fire-control code.
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Song
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Ok, tested it more after AssumedPseudonym suggested it might be FF-code. And it is....it's just that I'm directly behind the target.
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I noticed that swarming ships fire much less now that they check for friends. It is nice, and it made writing mining AI (for autons) easier.

However, I would like to have the option for the old-fashioned AI that neither cares nor checks friendly-fire because the aggressor is evil enough to mow down teammates who get in the way.
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