[1.3rc1] prevKey/nextKey do not work in some dockscreens.

Bug reports for the different beta versions of transcendence.
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[1.3rc1] prevKey/nextKey do not work in some dockscreens.

Post by PM » Sat Jun 14, 2014 1:52 pm

If showTextInput="true", prevKey and nextKey do not work! They were one of the few options that used to work previously, and were handy for selecting actions that toggled something. Now, only actions with default or cancel work.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
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Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
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Re: [1.3rc1] prevKey/nextKey do not work in some dockscreens

Post by george moromisato » Tue Jun 17, 2014 6:06 pm

PM wrote:If showTextInput="true", prevKey and nextKey do not work! They were one of the few options that used to work previously, and were handy for selecting actions that toggled something. Now, only actions with default or cancel work.
I believe the bug is that (scrSetActionLabel) overrides the prevKey and nextKey attributes in the XML. This is definitely a bug and I've fixed it in the next build. Can you confirm that you're using scrSetActionLabel to set the label?

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Re: [1.3rc1] prevKey/nextKey do not work in some dockscreens

Post by PM » Tue Jun 17, 2014 8:43 pm

I was. Disabling it fixed the prevKey/nextKey not working.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

george moromisato
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Posts: 2840
Joined: Thu Jul 24, 2003 9:53 pm
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Re: [1.3rc1] prevKey/nextKey do not work in some dockscreens

Post by george moromisato » Tue Jun 17, 2014 8:55 pm

PM wrote:I was. Disabling it fixed the prevKey/nextKey not working.
Cool--thanks. This will be fixed in the next release (sometime this week).

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