AI doesn't properly handle linkedfire

Bug reports for the different beta versions of transcendence.
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Atarlost
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The AI treats selects one primary weapon, I believe the highest level giving priority to those listed first. If this is a linkedfire weapon the AI treats it as a primary weapon, firing only it. If the linkedfire weapon is not selected by the AI it fires properly as a linkedfire weapon.

Linkedfire weapons should be treated like launchers by the AI and never displace other weapons in AI weapon selection.
Literally is the new Figuratively
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Launchers can displace primary weapons if launchers are not 'secondary. (Do not know about 'linked.) Had a starter Wolfen controlled by AI (in PSD) that would not fire its laser until it ran out of missiles first.

Speaking of which, autons that [R]eturn to ship lose 'secondary on all of their weapons that had them.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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