Comms Limitation

Bug reports for the different beta versions of transcendence.
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RPC
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Comms Limitation

Post by RPC » Mon Jul 14, 2014 11:59 am

Just updating Star Genesis when I saw this message from FourFire on my TODO list:
FourFire wrote: <FourFire> I found a bug btw: if a ship dies, it's entry is still there in the I># menu
<FourFire> oh, and ships past 35 won't listen to orders
<FourFire> because A-Z+0-9 is taken up
So we can't have more than 35 individual comms keys. I have no idea how to fix this.
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Re: Comms Limitation

Post by sun1404 » Wed Jul 16, 2014 3:19 am

errr, if I have like 30 ships, I'd sit still and watch my enemies burn.

for that matter, cap ships in Star Genesis should auto fire at enemies in range when not controlled. I think they don't.
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Re: Comms Limitation

Post by Shrike » Wed Jul 16, 2014 4:17 am

sun1404 wrote:errr, if I have like 30 ships, I'd sit still and watch my enemies burn.

for that matter, cap ships in Star Genesis should auto fire at enemies in range when not controlled. I think they don't.
More likely sit and watch the AI flounder. Swarms stop firing once they get too big.
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Re: Comms Limitation

Post by FourFire » Wed Jul 16, 2014 12:35 pm

The issue here was that i couldn't even set them to reak & Attack so they just sat in a pretty, expensive and useless flower shape on top of the base station without doing anything :(

I should say that if they haven't been given any orders at all, they should spread out a little and ire upon enemies within their range.

Another feature could be power requirement to build ships, but I haven't tested the new version yet, so let's see that first...
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