3 bugs/imbalances in Eternity Port v 1.8b4

Bug reports for the different beta versions of transcendence.
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Alandra
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Wed Jan 09, 2019 4:10 am

As titled, here are 3 bugs in Eternity Port. There are no other mods running. My ship is a Spartan.

1.) Attempting to use the jettison hack always fails and causes a debug message. This appears to be unaffected by current CDM shard AI level or type of station targeted. It looks like this:

Image

2.) The outlaw miner spawns in low-level systems are excessive. Even one ton of revealed ore on the map triggers waves of borers and hammerheads. When the revealed ore is inaccessible, the waves never end, and huge swarms form. It ends up looking like this:

Image

The revealed ore is at the bottom right of the screen, wedged behind an agricultural station.

3.) Nanoforged Amorphous Armor has a regen tag but does not actually regenerate.

Good day/eve!
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relanat
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Thu Jan 10, 2019 10:55 pm

The first one has already been fixed in the next version.
Great looting in the second one, but yeah, a little excessive.
I'll have a look at the third one.
Stupid code. Do what I want, not what I typed in!

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Fri Jan 11, 2019 12:03 am

Amorphous armor's regeneration is conditional. It must first absorb ion damage (making it immune to ion damage), which converts the ion damage into charges, and the armor consumes those charges to regenerate.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
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Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

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Alandra
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Fri Jan 11, 2019 7:14 am

Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?
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Tiber
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Fri Jan 11, 2019 6:58 pm

Alandra wrote:
Wed Jan 09, 2019 4:10 am

3.) Nanoforged Amorphous Armor has a regen tag but does not actually regenerate.
PM wrote:
Fri Jan 11, 2019 12:03 am
Amorphous armor's regeneration is conditional. It must first absorb ion damage (making it immune to ion damage), which converts the ion damage into charges, and the armor consumes those charges to regenerate.
Alandra wrote:
Fri Jan 11, 2019 7:14 am
Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?
Nice, a random read actually solved one of my questions for a chance, instead of making new ones.
Time to test this quote thingy than ;-)

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Fri Jan 11, 2019 8:56 pm

The reason amorphous armor is ion immune is custom script <OnArmorDamage> or something that prevents ion damage that would otherwise be taken, and that damage is converted to charges. The game engine does not know the armor is actually ion immune.

Part 2 has more weird items like that, such as armor that regenerates by drawing hit points from the shield, or especially builtin armor of bioships that draws from the ship's healer stat.

George has few items that have custom script stuff that do unusual things.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

relanat
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Fri Jan 18, 2019 2:48 am

I like the outlaw Borer swarms. You have to fight for your ore and it's good fun. It's only relatively new and was quite a surprise the first time it happened. It may be a little excessive but it certainly adds some excitement to mining. I've never looked at the code.

Some additional info on the ion regen.
The armor only regenerates if it takes a hit from an ion weapon (see item description). There is also a small delay before it starts self-repairing and the effect doesn't start if the segment is still taking weapons fire.
The shields need to be down as well so the armor takes the damage and the weapon fire has to hit the actual segment, the effect doesn't get shared between segments.

I think the ion immune tag can be added in the item code.
Stupid code. Do what I want, not what I typed in!

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Sat Jan 19, 2019 12:21 am

That is probably the way to make money out of mining early. Do not mine all of the ore from a deposit, just one to trigger the outlaw miner rush then farm their ships.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

Derakon
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Sat Jan 19, 2019 3:41 pm

To be honest that's always been the extent of my mining exploits. Shooting rocks is boring, but shooting ships that are shooting you is much more interesting, plus you can get fuel and the occasional mining laser as loot, which are more fun than rocks. Fuel is also more valuable by mass than all early-game ores except uranium, I think.

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Alandra
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Fri Jan 25, 2019 4:34 am

I noticed 3 more EP bugs/imbalances after this.

-Failing the "famous person has been kidnapped" mining colony mission may give the player a free Hercules wingman, because the Hercules that escorts them during the mission sticks around after the mission has been failed.

-Some pirate ships (especially Drakes) that appear during Korolov missions seem to be inactive after they spawn. They stay in place rather than moving in and attacking. I'm pretty sure this one is happening in SoTP as well.

-The SIGNIT Auroch defense mission spawns infinite times. I'm sure this is unintentional, because completing the mission once creates an achievement on the player's score list.
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relanat
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Fri Feb 01, 2019 2:11 am

I've added a bug report to the Ministry for the first one. Good work.

Second one. I have seen frigates do this in SOTP sometimes but I think it is intentional. I'm not sure about the Drakes. Anyone know more?

Looks like you can get a SIGINT mission at every NAU Autofac and Atlas Base once you meet some specific rank conditions (not sure what they are), but only one per station. This is the only mission available from these stations at this time. Comments in the code suggest there will be more missions but none have been added yet.
Stupid code. Do what I want, not what I typed in!

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