How exactly do I use the Custom Work option in every Tinkerer's? I kinda tried giving them everything, from a working weapon to multiple copies of damaged weapons in the hopes they'd give me a non-damaged version, but they keep telling me the stuff is useless to them...
And, how do I use the Order Item in the Corporate Trading Post? I can't seem to order anything by in-game name here... they never have the item! =.=
[N00B qns]Tinkerer & Corporate Trading Post Q's...
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- Fleet Officer
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The tinkers only have a few items they can use. You probably don't have the items they can do stuff with. Try things with a description that says something about industry. Also you can use basic lasers and basic turbolasers.
Corporate trading posts don't have any military or illegal equipment. If you can't get anything you're probably trying to get too advanced equipment. Try for basic things such as enhancers and low level devices.
Corporate trading posts don't have any military or illegal equipment. If you can't get anything you're probably trying to get too advanced equipment. Try for basic things such as enhancers and low level devices.
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Ah, lasers and turbolasers worked at the Tinkerer's. Too bad they won't do anything with Xiphon Cannons.
Also, I was trying to ask for Patch Spiders and a Patcher Arm at the CTP. >_>
Also, I was trying to ask for Patch Spiders and a Patcher Arm at the CTP. >_>
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Aw, guide dang it (/tvtropes), that helps a lot! Thanks!
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guys may I add one more question? Why can't they (the Tinkers Guild) really customize particle, hexagene, thermo and the heavier stuffs (including reactors)?
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I too thought at first that the Tinkers could do crazy things with weapons... Even maybe give you one of the ancient weapons/devices in their station. Alas, the limitations of code have prevented Tinkers from having random Custom Work or the ability to awesomize your equipment. That, and level curves. Stations found at a specific level only matter at that level (think about agricultural stations; their missions aren't hard if you have level V shields and weapons).
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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I think you can Tink your way to Prophet's Mod : Tinker Master V2 :http://xelerus.de/index.php?s=mod&id=527erik dela cruz wrote:guys may I add one more question? Why can't they (the Tinkers Guild) really customize particle, hexagene, thermo and the heavier stuffs (including reactors)?
to increase the abilities of the Tinker: unzip ( I use Imploder, it's free ) and add the .xml to your extensions folder: if you do not have such a folder in your game file folder, create one Named " Extensions " and add the files for Mods to it: be sure the File matches your version of the game: the version the Mods go to are listed in the download description.
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Already did but I added it while I was still in the game in 1.05 but I think will have an effect if I change playership am I right?. Many thanks.shanejfilomena wrote:I think you can Tink your way to Prophet's Mod : Tinker Master V2 :http://xelerus.de/index.php?s=mod&id=527erik dela cruz wrote:guys may I add one more question? Why can't they (the Tinkers Guild) really customize particle, hexagene, thermo and the heavier stuffs (including reactors)?
to increase the abilities of the Tinker: unzip ( I use Imploder, it's free ) and add the .xml to your extensions folder: if you do not have such a folder in your game file folder, create one Named " Extensions " and add the files for Mods to it: be sure the File matches your version of the game: the version the Mods go to are listed in the download description.
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......