[N00B qns]Tinkerer & Corporate Trading Post Q's...

Ask any question about playing and surviving in the Transcendence universe. Newbies welcome!
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Ultimate Chicken
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How exactly do I use the Custom Work option in every Tinkerer's? I kinda tried giving them everything, from a working weapon to multiple copies of damaged weapons in the hopes they'd give me a non-damaged version, but they keep telling me the stuff is useless to them...

And, how do I use the Order Item in the Corporate Trading Post? I can't seem to order anything by in-game name here... they never have the item! =.=
Drako Slyith
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The tinkers only have a few items they can use. You probably don't have the items they can do stuff with. Try things with a description that says something about industry. Also you can use basic lasers and basic turbolasers.

Corporate trading posts don't have any military or illegal equipment. If you can't get anything you're probably trying to get too advanced equipment. Try for basic things such as enhancers and low level devices.
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Ultimate Chicken
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Ah, lasers and turbolasers worked at the Tinkerer's. Too bad they won't do anything with Xiphon Cannons.

Also, I was trying to ask for Patch Spiders and a Patcher Arm at the CTP. >_>
Bobby
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Check your spelling, one letter off and it won't find it. Partial names work well. I suspect it treats the input text box by looking for that exact phrase, so "pat spi" will return nothing, but "spider" will find it.
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Tinker Formula: SPOILER

Can be found here: http://wiki.neurohack.com/transcendence ... _gathering
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Ultimate Chicken
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Aw, guide dang it (/tvtropes), that helps a lot! Thanks!
erik dela cruz
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guys may I add one more question? Why can't they (the Tinkers Guild) really customize particle, hexagene, thermo and the heavier stuffs (including reactors)?
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RPC
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I too thought at first that the Tinkers could do crazy things with weapons... Even maybe give you one of the ancient weapons/devices in their station. Alas, the limitations of code have prevented Tinkers from having random Custom Work or the ability to awesomize your equipment. That, and level curves. Stations found at a specific level only matter at that level (think about agricultural stations; their missions aren't hard if you have level V shields and weapons).
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shanejfilomena
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erik dela cruz wrote:guys may I add one more question? Why can't they (the Tinkers Guild) really customize particle, hexagene, thermo and the heavier stuffs (including reactors)?
I think you can Tink your way to Prophet's Mod : Tinker Master V2 :http://xelerus.de/index.php?s=mod&id=527
to increase the abilities of the Tinker: unzip ( I use Imploder, it's free ) and add the .xml to your extensions folder: if you do not have such a folder in your game file folder, create one Named " Extensions " and add the files for Mods to it: be sure the File matches your version of the game: the version the Mods go to are listed in the download description.
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erik dela cruz
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shanejfilomena wrote:
erik dela cruz wrote:guys may I add one more question? Why can't they (the Tinkers Guild) really customize particle, hexagene, thermo and the heavier stuffs (including reactors)?
I think you can Tink your way to Prophet's Mod : Tinker Master V2 :http://xelerus.de/index.php?s=mod&id=527
to increase the abilities of the Tinker: unzip ( I use Imploder, it's free ) and add the .xml to your extensions folder: if you do not have such a folder in your game file folder, create one Named " Extensions " and add the files for Mods to it: be sure the File matches your version of the game: the version the Mods go to are listed in the download description.
Already did but I added it while I was still in the game in 1.05 but I think will have an effect if I change playership am I right?. Many thanks. :)
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