newbie with roms

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XB7
Anarchist
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Posts: 14
Joined: Thu Jul 16, 2009 12:51 am

It's been a while since I've played. I remember being able to activate roms onboard the ship. I thought it was "b" that was used to select the roms.

I have three roms on board, one of which I purchased and for the life of me I can't remember how to activate it.

Running 1.05 w/ Network, OreScanRom, Osaka Playership, PlayerDrones, Reactors912, and SFSpacestations.
Amariithynar
Militia Commander
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Joined: Sat Apr 30, 2011 9:58 pm

The same way you se anything in the game. :D
Yama
Militia Lieutenant
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Posts: 114
Joined: Mon Feb 07, 2011 1:32 am
Location: in the apprenticeship program at a Tinker station....

XB7 wrote:It's been a while since I've played. .....

.....Running 1.05 w/ Network, OreScanRom, Osaka Playership, PlayerDrones, Reactors912, and SFSpacestations.
Welcome back! :D

Amariithynar answered your question succinctly, but I noticed a likely hitch in the combination of mods you're running. The following is from the readme_PlayerDrones.txt file that's included in the Playership Drones v2 zip archive.
------------------------------
* WARNING! READ THIS!
------------------------------
This mod does not support mods with custom ships! If you pilot a
custom ship (e.g., Osaka transport) then change ships, you will be
unable to return to the old ship!
This is why I haven't tried the Playership Drones mod myself (don't want to give up my custom freighter :( ).

...... Yeah, I'm a mod junkie too! :oops:
"A good ship should not look like a plumber's nightmare."
- Atarlost
Amariithynar
Militia Commander
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Posts: 255
Joined: Sat Apr 30, 2011 9:58 pm

PM actually outlined in a thread here the method you can go about adding a ship you've custom made to the playerdrones mod, so you CAN switch between it and other ships. take a look.
Yama
Militia Lieutenant
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Posts: 114
Joined: Mon Feb 07, 2011 1:32 am
Location: in the apprenticeship program at a Tinker station....

Amariithynar wrote:PM actually outlined in a thread here the method you can go about adding a ship you've custom made to the playerdrones mod, so you CAN switch between it and other ships. take a look.
Great! I'll check that out immediately.

Thanks! :D
"A good ship should not look like a plumber's nightmare."
- Atarlost
PM
Fleet Admiral
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Joined: Wed Sep 01, 2010 12:54 am

Click this link to go to the Playership Drones thread on how to add custom ships.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
XB7
Anarchist
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Posts: 14
Joined: Thu Jul 16, 2009 12:51 am

Errr. Keep overlooking 'U'. Thanks!

Thanks for the info about the Drones mod. I'll axe that for now.
XB7
Anarchist
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Joined: Thu Jul 16, 2009 12:51 am

Finally had some time to look at the fixes that were discussed here. Thanks again, everyone. I really appreciate the added advice.
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