Some questions

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Lightvader
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Hey,im new here . I absolutely love transcendence! The best space game ever! And i love that its so lightweight and requires not much from my pc.
Here are my questions:
1. How to trade with the black market?
2.what are the inert metal spheres for?
3.why do they give my ships power surges?
4.Where can i install militairy grade armour? I have many pieces.
5.what are your favorite mods? I use the magic bag(where you can store an infinite amount of goods)
6.how do you use another type of fuel?
7.what are target roms for? I used a mod where i get one installed at the start,and i thought it would send my grenades to my target
8. Um,how do you make the charges drop against you? I shot down those plane thingies that come if you destroy an arms dealer station. I read somewhere that i can plead not guilty and have 25% of freedom,but they dont offer any options
9. Why don't those plane thingies come when i destroy st. K? It seems stupid that they come for an arms dealer but not for their base(did this with a ferian warior ship. Love that ship)
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1. How to trade with the black market?
You need a Black Market ROM

2.what are the inert metal spheres for?
3.why do they give my ships power surges?
Sounds like you are using alterecco's godmod. it spawns Dall's spheres every time you create items with it.

4.Where can i install militairy grade armour? I have many pieces.
Pretty much anywhere, provided that you have a Military ROM.

5.what are your favorite mods? I use the magic bag(where you can store an infinite amount of goods)
I love many many mods. I suggest you to try at least our Mods of the Month.
http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1
Then, for a new challenge, you might want to try pixelfck's Beyond the Mainline. It's an adventure extension that works with the latest version of Transcendence
http://xelerus.de/index.php?s=mod&id=1340
Latest version of the game here: http://kronosaur.com/downloads/TranscendenceNext.zip

6.how do you use another type of fuel?
When you refuel, only certain types of fuel are available depending on the reactor. Upgrade the reactor to use better fuels.

7.what are target roms for? I used a mod where i get one installed at the start,and i thought it would send my grenades to my target
Targeting ROMs allow you to target a single ship and have some stats of it in the HUD (such as %damage and %shield). It also allows homing weapons (missiles mostly) and omnidirectional weapons to be target locked.

8. Um,how do you make the charges drop against you? I shot down those plane thingies that come if you destroy an arms dealer station. I read somewhere that i can plead not guilty and have 25% of freedom,but they dont offer any options
Commonwealth and corporate are never dropping the charges. you can dock and have a small chance to be found not guilty

9. Why don't those plane thingies come when i destroy st. K? It seems stupid that they come for an arms dealer but not for their base(did this with a ferian warior ship. Love that ship)
"those plane thingies" are Rasiermesser Corporate cruisers sent to destroy you if you destroy a Corporate station. St. Kathrine Arcology is a Commonwealth station.
Lightvader
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thanks for the fast reply. I upgraded my reactor to 100 mw and still forced to use helium. And where do you get a black market rom? And does george have other games? After playing this game,i would love to try all games he ever made
Lightvader
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Also,i don't use any godmod. I use a bag mod. (i'll post the name later. Not at home now) from what i understand,it destroys stuff you put in it and when you take it back,it gets created again. And yes,the spheres come when i take stuff out. For each item,i get a sphere. But what your saying is,that all those 300+ spheres i collected are useless?
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sun1404
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About the charge, I think the Corporate (that includes the arms dealers, armor dealers, Raisermesser, Makayev, Trading Post, Taikon, Miners(I think), and maybe some more that I don't remember.) They will never drop their charge, and they will never let you plead not guilty or free you from your crime. The one that does give you 25% chance of freedom is the Commonwealth. The two factions are close to each other, and it's a bit hard to recognize one from another. You'll have to endure never ever getting to dock at a corporate station again. :(

The plane thingies, with their real name as Corporate Cruisers, only protects Corporate Stations, and not Commonwealth. A possible way to determine if a station is Corporates or Commonwealths is to destroy it. If there's a Cruiser coming after you, then it's a Corporate. If not, either it's a Commonwealth, or the cruiser didn't even made it, which is unlikely because the ship is very powerful, though it lacks ammunition less weapons. Silly design, I know.

The targeting ROM gives you the ability to target any stations, ships, and wrecks you encounter. Their shield strength(the HP left, in percentage) will be displayed at the left bottom of your screen, near where you see your weapons name. If their shield falls, the most damaged armor's strength will be displayed instead. This is very useful in later combats, where the enemy may become almost invulnerable, and seeing you're actually making some progress can be a great relieve. It also let you gauge your strength against that particular enemy more easily.

Also, as long as you're targeting something, friendly or not, your every weapons will lock on to it. Missiles will ignore other ships even if they're closer, and curve right to the target. Omni weapons will fire at the target, not the closest enemy like they used to. Normal weapons without tracking ability will still fire straight ahead though.

The Dall Sphere is a unique quest item to enable the galaxy map. It shouldn't be spawn by the Bag of Holding or the Godmod...

And for the Black Market ID card, You can either try to loot one from a BM ship, or one of the couriers flying around with hammerhead or some small ships as escorts, but there's a very low chance. Make sure they're not Commonwealth or Kolorov Freighters. The right ones are named T-300 or something like that(With a T followed by some numbers.) Or, you can try to get an illegal item, from BM ships, outlaw stations, or BM stations. Then find a hotel, go to the restaurant, then there should be someone willing to buy your illegal things. They'll also give you a BM card. There's a very low chance that they'll be cops in disguise, though.
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Lightvader
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Hah,thanks. I started over becouse i couldnt drop the charges. I've come farther than ever and have 3milion credits now.
For any newbies,here is how i did it:

reqs: tinker master mod,bag of holding( or black market id and military id)


1.install master tinker mod
2.atack ferian colony
3.fly as fast as you can to an arms dealer
4.let the ferian warior destroy the arms dealer(if you die,get better shields and try again)
5.loot before the corporate cruiser comes(important. He takes all the stuff if he destroyed the wariors)
6.loot the ferian warriors(they have a ferian weapon)
7.loot the colony(chlorium gass is >1000 per kg)
8.visit a master tinker
9.repair all military weapons (note:)some weapons are not worth it)
10.sell to tor's wonderfull something or blackmarket
9.repeat step 1-10


also,some more questions:
1.how to get rins? I saw a stations with superb weapons,i just cant buy them. The ferian colony tactic doesnt work here becouse they got britania class ships(or another name. There are soooo many different names)
2.some ships hack my shields and weapons. Can i prevent this? How?
3. What is the strongest non-ammo weapon iin terms of damage/sec
4.what is the best shield?(in regeneration/sec and hp)
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Lightvader wrote: 1.install master tinker mod
2.atack ferian colony
3.fly as fast as you can to an arms dealer
4.let the ferian warior destroy the arms dealer(if you die,get better shields and try again)
5.loot before the corporate cruiser comes(important. He takes all the stuff if he destroyed the wariors)
6.loot the ferian warriors(they have a ferian weapon)
7.loot the colony(chlorium gass is >1000 per kg)
8.visit a master tinker
9.repair all military weapons (note:)some weapons are not worth it)
10.sell to tor's wonderfull something or blackmarket
9.repeat step 1-10
cool, that is called exploit. you are using a mod to giving you an unfair advantage. :D
also,some more questions:
1.how to get rins? I saw a stations with superb weapons,i just cant buy them. The ferian colony tactic doesnt work here becouse they got britania class ships(or another name. There are soooo many different names)
2.some ships hack my shields and weapons. Can i prevent this? How?
3. What is the strongest non-ammo weapon iin terms of damage/sec
4.what is the best shield?(in regeneration/sec and hp)
1. Sell stuff to Ringers, they give you rins :P
also this might help with learning names of ships :D http://transcendence.kronosaur.com/desk ... ships.html
2. Higher shields/armor might give you better resistance to the attack.
3. IM90 ? Positron lancer ? Ares Plasma Archcannon ? Iocrym weapons ? who knows.... :P
4. There isn't "the best" in regen AND hp, there is the best in "regen" OR the best in "hp", you might want to acquire the best for your playing style. Kaidun shield is the highest in hp. In general, any shield of level X is awesome.
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sun1404
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You can get rins by trading with the Ringers or the Teratons. The Ringers have two station types: Ringer Shipyard and Ringer Colony(or something like that...) Both are light blue, with a little yellow in places. The Shipyard is like a ring around a main body, attached together by straight spokes growing from the main body to the ring. In other words, it looks like a cyan hi-tech wheel.

The Colony(or Collective, or something like that, most probably starting with C), is shaped like a fat cylinder with a dome on top(for real life example... like an ear plug.), the outer shell is formed of light blue transparent hexagons connecting with each other. The inside(a little hard to see) is a black cylinder with yellow windows, and many spokes connecting the cylinder with the outer, ear-plug shell.

The Teratons, on the other hand, have only one station type: A seemingly biotech station yellow-green in color, with three or four spires sticking out and branching out at the end. They typically have small sentry stations around them, acting as defenders. (They're named Teraton Defenders)

The Ringers will only buy ores and rare crystals from you, and the Teratons will only buy weapons and ammunitions, and a few extremely rare ores. But both will sell you hi-tech thingies, and possibly alien technologies, though the best items buyable are not available from them, but from Taikon.

About the hacking, that's cyber-attacks. Only the Sungs do that right now. There's no way to directly combat it, except destroying the enemy ships before they do that, but the ships in Trans have inherent resistance to it. There's currently no way to change that, but if you play with mods, you can change ships to raise the resistance, lowering the chance you can get cyber-attacked.

The strongest non-ammo weapon in terms of dps is undoubtedly the Iocrym Avalanche Cannon, but that can't be obtained without killing the final boss. The number two would be the Iocrym Fracture Cannon, obtainable from killing Iocryms in the last system. But while those two weapons can melt a dreadnought in seconds, they have extremely short range, just about half your screen(the stream dies out right after it leaves your screen's edges) And you will never beat the final boss with them (You'll need to get in it's range, and it have the best weapon, with the best shield and armor, not to mention it can fire many weapons at once.)

After the two alien techs, it probably comes down to preference. The best weapons are:

1. CW Fleet's Lamplighter Archcannon. The highest damage type tier weapon in the game, with medium range. It does 39x3.8 antimatter damage.
2. Ares Sect's Ares Plasma Archcannon. The highest damage per shot weapon it the game, with very long range. It does 300x0.8 plasma damage.
3. Ringer's Positron Lancer. The weapon that costs the most energy short of the Avalanche, with long range. It does an impressive amount of positron damage with 5 repeating shots, at 3.8 shots per second IIRC.
4. Corporate's Advanced Tritium Cannon. This is probably a bit inferior to the three mentioned above, but it have 10x30 damage, highest in raw number, though it only does that in Thermo, and it uses a capacitor, meaning it can't fire continuously for long.
5. Taikon's IM90 Multitarget Blaster. The best weapon buyable in the game, it does 17.5x3x3.8 ion damage. Though that is not very high, the weapon is notable for it's unique attribute: Multitarget. It can automatically target up to three enemies at once, and shoot at them from any point on your ship. Basically omnidirectional on steroids.

There are possibly a few other weapons of choice. For me, I always prefer the Ares Plasma Archcannon for it's high damage per shot, that will obliterate any fighters and most frigates in one shot, and take out capital ships with ease. And it have very long range and great WMD value. My second choice would be the Positron Lancer for it's rarity. Third would be the Lamplighter because it's hard to get. The IM90 usually comes as a secondary weapon for dealing with quick enemies squadrons.




On shields, the best is surely the Lazarus, yet that shield needs 750 MW to run, making it impossible to use in tandem with good weapons. The shield have 72 hp with a monstrous regen rate (complete regenerating in one second IIRC) It also regen not just every seconds, but every ticks(1/30 secs) It is almost uncrackable, except by enormous numbers of enemies, or with a weapon with damage greater than 72. (Like the APA) The favored shields are the Taikon 200, with good resistance to Thermo and Plasma, or the Iocrym Veil, with good resistance to Ion and medium to others, or the Ares's Kaidun, with 800 hp for a relatively slow regen rate, or the CSC's R9, with 400 hp and a little higher regen than the Kaidun, and there's also the boss's shield, Iocrym Cocoon.Though it's not invulnerable, it far exceeds any human made shields with about 500 hp and high (about 20-30 IIRC) regen rate, also with extreme resistance to most conventional damage types(Laser/Kinetic to Ion/Thermo)

Oh. That turns out much longer than expected. At least you'll get full details :P
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Unenhanced Lazarus requires 900 MW to use and only has 60 hp. The excessive power use makes the Lazarus impractical to use.

IM90 in 1.2 is 14x3x3.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
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Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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The main problem with the Lazarus is that while it can soak up a high DPS weapon with no sweat, it only has that 60HP to do it with. If it fails in one hit, it'll stay down for a while as the shield regenerates. At which point you are extremely vulnerable. Combine that with the incredible power drain, and pretty much any high-level shield is a better bet for the endgame. it's also really hard to get rid of one once you've got it, since it's so expensive that many stations can't afford it.
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sun1404
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Sorry for the incorrect informations. I think I've seen Lazarus with 72 hp... must be because of a mod. And the IM90 should be nerved down in the beta/RC :lol: It's still a very effective weapon against swarms of fast enemies if you ask me, though.
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Lightvader
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I found the 800 hp shield! Also,i've gotten quite scummy in earning my money. In all the fleet misions,i let my wingmen wait,i go to the ares ship and make it follew me to a taikon station. After 2 of those ships,i have free taikon loot and i wasted no sweat in destroying these giant f*ckers.
I passed point junto(or something. It has the europa ship with the vault)

with an omnidirectional laser and missele launcher,the 800 hp shield and lvl 10 armour. I also have a 2gw engine(thanks to master tinker mod)

i now can get free fuel at fleet bases,and i let those ares proccesing ships atack the fleet base for moar loot.

I am now putting a few mods to make the game more chalenging. I have the hive behaviour ai mod and extra star systems.
I'm searching for a mine launcher or something,because i have so many mines in my bag of holding they don't even fit in the cargo space.
Do you have suggestions for mods that make the game more chalenging?

Also,many thanks for the answers. I don't think i would be this far w/o you
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Challenge mods are here:
http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1

Try Dynamic systems mod with "a more dangerous universe" mod :twisted:
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sun1404
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That'll give you your first death in the third system or so. :P
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Lightvader
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Do i have to restart the game to use these mods? Also,how do you´enter the arena? I went many starsystems back and i still fail to acces the arena. Some kind of shield denies me acces and the whole arena is surrounded
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