Trillum Overload Error

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catfighter
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Sat May 09, 2015 6:23 am

I had a trillum world producing a steady rate of around 12,000 trillum per watch, but when I attempted to hook up a jumpyard, everything went haywire. The world suddenly threw everything it had into producing 14,000 per watch (even ignoring its own life support systems :shock: ) and tried to export 4,500,000 trillum per watch: to nowhere! I suspected the graviton launcher error and checked every single world when I found that the jumpautofac wasn't the resource drain, but every single world was importing zero all of a sudden and the trillum world wasn't using its own supply: the goods just drained away into thin air! (Or is it thin space?)

There is no known cause for this, but space pirates are strongly suspected. :wink: Unfortunately, the world corrected itself while I checking possible resource drains so I don't have a screenshot.
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!

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Sat May 09, 2015 11:36 am

Hey, don't go accusing space pirates of this; he abdicated a couple days ago.

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catfighter
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Sat May 09, 2015 11:06 pm

I would have capitalized if I was accusing him. I meant just general pirates, not an empire.
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!

Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."

Watch TV, Do Nothing
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Sun May 10, 2015 5:04 pm

It was a joke ;)

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