Anacreon Era III Discussion Thread

General discussion for the game Anacreon
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--Imperator--
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Re: Anacreon Era III Discussion Thread

Post by --Imperator-- » Thu Apr 20, 2017 12:41 am

To expand on this...
Protecting even marginally productive jumpship yards from gunship attack is going be extremely important
In fact, any undefended world within sector capital range of a potential enemy is a liability. It can quickly be redesignated as a jumpbeacon after being conquered.

Hence, be wary of players establishing jumpbeacons or capitals near the edge of your territory. There should be no reason to do so unless they're planning to attack. If another empire (of similar size) happens to spawn right next to you, it would be best to either eliminate them quickly or attempt to forge an alliance. Keep in mind alliances, non-aggression pacts and whatnot are all informal and easily broken with no penalty, except maybe at the cost of how trustworthy you appear to other players in future.

Nebula pockets, like the one my capital Terra spawned in, are extremely strategically valuable. They provide immunity to starship attacks, and building starships within that pocket itself to defend key worlds all but eliminates any jumpship threat, unless the enemy is willing to take massive casualties they won't assault capitals and hubs in that region.
Starfrigates (Defiance-class, at least) feel fairly impotent for their cost
I'd use them mainly for defense, supported by hypersonics.
Mesophon purchases present an interesting option for projecting force remotely
*ahem* Personally, I would forcibly remove Mesophon worlds one by one from my territory. They're a liability and potential security threat. They also provide very little benefit, unless one is willing to contract arthritis buying ships in multiples of 1000 I don't think you could assemble a credible military force this way, unless your goal is harassment rather than conquest.

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Watch TV, Do Nothing
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Re: Anacreon Era III Discussion Thread

Post by Watch TV, Do Nothing » Thu Apr 20, 2017 4:37 am

--Imperator-- wrote:
Thu Apr 20, 2017 12:41 am
To expand on this...
Protecting even marginally productive jumpship yards from gunship attack is going be extremely important
In fact, any undefended world within sector capital range of a potential enemy is a liability. It can quickly be redesignated as a jumpbeacon after being conquered.
True, but yards are especially important when the enemy does not have a sector capital in range because they retain their designation, letting an enemy get jumpship access to an area without waiting a day for the sector capital administration to get established.

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--Imperator--
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Re: Anacreon Era III Discussion Thread

Post by --Imperator-- » Sat Apr 22, 2017 7:47 am

updated

josh19967
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Re: Anacreon Era III Discussion Thread

Post by josh19967 » Sat Apr 22, 2017 3:03 pm

I abdicated.

Just FYI: I take my treaties/alliances VERY seriously, so breaking one with me is a very quick way to make me hate you. Just saying.
I really don't care if I get my hair cut... *snip* NOOOOOOOOOOOO!!!!!!!!!!!

TheBugKing
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Re: Anacreon Era III Discussion Thread

Post by TheBugKing » Sat Apr 22, 2017 4:01 pm

--Imperator-- wrote:
Sat Apr 22, 2017 7:47 am
updated
I

You had a treaty with your neighbor and then killed him? You might be able to build a fast empire, but that isn't a very good way to play the game.

Backstabbing aside: An in-game note, I believe the updated game really needs an updated battle simulator. The battles are far too complex for the A.I. to handle in my opinion. This caused me to lose a battle that I should have decisively won. The battle interface should be worked on to enhance the usability of the fleets. I don't being told I have control, but in reality I have none; that isn't nice George. Either take away commands complete completely or make those commands usable.
Fire, Fire, Fire;
Streaks of golden light,
Rays of cosmic waves crashing through still dead night.

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--Imperator--
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Re: Anacreon Era III Discussion Thread

Post by --Imperator-- » Sun Apr 23, 2017 3:06 am

TheBugKing wrote:
Sat Apr 22, 2017 4:01 pm
--Imperator-- wrote:
Sat Apr 22, 2017 7:47 am
updated
You had a treaty with your neighbor and then killed him? You might be able to build a fast empire, but that isn't a very good way to play the game.
"The promise given was a necessity of the past: the word broken is a necessity of the present."
-- Niccolo Machiavelli

Yes, the computer is notoriously bad at micromanaging battles. I've had all jumpcruisers target jumpships which is a bit pointless when they could be attacking gunships instead.

starxplor
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Re: Anacreon Era III Discussion Thread

Post by starxplor » Sun Apr 23, 2017 7:49 am

Since it should be obvious to everyone, I might as well make it official:
I am Ferengi (Ferenginar is the capital)

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