(Priority?) Bugfix for Era 4: fleets can path outside map

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--Imperator--
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(Priority?) Bugfix for Era 4: fleets can path outside map

Post by --Imperator-- » Wed Apr 26, 2017 12:12 pm

With the recent rebalancing and unit changes, starships have suddenly become much more relevant. The current map provides some very interesting strategic possibilities, with rift and nebulae placement... except... 90% of the galactic topography is rendered irrelevant due to fleets being able to path outside the map. I thought the north and south parts of the galaxy were separated and couldn't be crossed by starships, and only by jumpships at certain chokepoints, but I just tried and was able to send a gunship fleet all the way around the rift to the south. Kind of defeats the purpose of tactical nebula positioning and expansion...

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Watch TV, Do Nothing
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Re: (Priority?) Bugfix for Era 4: fleets can path outside map

Post by Watch TV, Do Nothing » Wed Apr 26, 2017 12:55 pm

They don't make it TOTALLY irrelevant because they do require major detours and physically close planets may still be quite remote from one another in clearspace. You can certainly send expeditionary forces to other sectors but they will mostly be on their own, and can't be quickly reinforced until you get a working beacon (either by capturing a jumpship yard or by waiting a day for a sector capital to build up. If you are attacking the far side of a nebular band you can reinforce with infantry and jumpships by moving a gunship fleet into beacon radius and joining them to it, otherwise you get no fast reinforcements.

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