dissappearing shots

Freeform discussion about anything related to modding Transcendence.
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george_12aerohawk12
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when i turned my test weapon on the east or west direction the shots didnt appear code:
<Weapon
type= "beam"

damage= "ion:5d6+3"
fireRate= "12"
lifetime= "60"
passthrough= "70"
powerUse= "100"

beamType= "heavyblaster"
primaryColor= "0xcc, 0x00, 0x00"
secondaryColor= "0xff, 0x00, 0x00"
sound= "&snLaserCannon;"
>
</Weapon>
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Aury
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it's a wierd bug that certain thing projectile images (especially molten bolt or heavy blaster) won't appear as you get closer and closer to 90 or 270 degress (0 degrees is north)
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george_12aerohawk12
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george should fix this its a major bug
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Aury
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it's a visual bug- they still collide
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
schilcote
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Why isn't this in Bugs and Brainstorms?
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
george_12aerohawk12
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but it makes targeting difficult and awkward :(

lol i always mess up which section to put my topics in :wink:
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darksider
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I'm surprised that no one pointed out the code lacks "intensity" definition
(see the code for the TeV9 blaster).

If I recall correctly, "heavyblaster" with intensity less than 3 makes it sometimes disappear, like you've seen.
george_12aerohawk12
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:oops: i thought i had put intensity but it was on the starblaster testweapon and i even had digdug work on it :oops:
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digdug
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Mistery resolved! :D
If I recall correctly, "heavyblaster" with intensity less than 3 makes it sometimes disappear, like you've seen.
Noted. This is going to be useful for the docs. :)
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