Is it possible to have weapons only partly omnidirectional?
I want my weapon to be omnidirectional in a 180 degree radius. Is there any way to do this?
EDIT: Hmm...I suppose that's not omnidirectional. Multidirectional, I think.
Partly omnidirectional weapons
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- Developer
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This is currently not possible but it is a good idea.
Obviously, this capability exists for non-player ships, but there is no way to add this to a weapon designed for installation in player ships.
Obviously, this capability exists for non-player ships, but there is no way to add this to a weapon designed for installation in player ships.
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- Commonwealth Pilot
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well i thaught you could but only through teh xml? but you are the person in the know on what we can and can't do so...
"The world of reality has it's limits, the world of imagination is boundless..."
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- Anarchist
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ok... how does it work? - please
some code would be nice
some code would be nice
To be clear, you add minFireArc and maxFireArc to the weapon section of an item. For example, if you wanted a 180 degree forward firing weapon, you'd add:
minFireArc="-90"
maxFireArc="90"
See the Dwarg Xiphon Cannon for a game example of this. It fires in a 20 degree arc using:
minFireArc= "350"
maxFireArc= "10"
With 350 degrees being equal to -10, of course.
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And, if you are looking for a name for a "semi-omnidirectional" variant of a weapon, you could call it a sponson (short for "sponson-mounted").
minFireArc="-90"
maxFireArc="90"
See the Dwarg Xiphon Cannon for a game example of this. It fires in a 20 degree arc using:
minFireArc= "350"
maxFireArc= "10"
With 350 degrees being equal to -10, of course.
_____
And, if you are looking for a name for a "semi-omnidirectional" variant of a weapon, you could call it a sponson (short for "sponson-mounted").
~
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