{p.s. am running Transcendence with the /dx switch}
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY mdplayershipcanis "0xD777C001">
<!ENTITY scCheFamiliaris "0xD777A001">
]>
<TranscendenceExtension UNID= "&mdplayershipcanis;" version="0.99a">
<!-- Player Ship: Canis Familiaris-class Hunter/Escort -->
<!-- md = mod; sc = ship class; CheFamiliaris = Canis hunter/escort Familiaris-->
<ShipClass UNID="&scCheFamiliaris;"
manufacturer= "Canis Industry's"
class= "Familiaris"
type= "Hunter / Escort"
score= "250"
techOrder= "Mech"
mass= "40"
reactorPower= "150"
fuelCapacity= "30000"
cargoSpace= "40"
thrust= "450"
rotationCount= "45"
maneuver= "2"
maxSpeed= "35"
maxArmor= "20000"
maxCargoSpace= "140"
maxDevices= "10"
leavesWreck= "25"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itLightPlasteelPlate;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itLightPlasteelPlate;" areaSet="3,4" />
<ArmorSection start="45" span="90" armorID="&itLightPlasteelPlate;" areaSet="7,13" />
<ArmorSection start="135" span="90" armorID="&itLightPlasteelPlate;" areaSet="1,6" />
</Armor>
<Devices>
<Device deviceID="&itDualLaserCannon;"/>
<Device deviceID="&itNAMIMissileLauncher;"/>
<Device deviceID="&itHullPlateIonizer;"/>
</Devices>
<Items>
<Item count="4d6" item="&itHelium3FuelRod;"/>
<Item count="4d6" item="&itKM100Missile;"/>
</Items>
<AISettings
fireRateAdj= "30"
fireAccuracy= "90"
perception= "4"
/>
<Image imageID="&rsWolfenGunship;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust2;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-41" y="-8"/>
<NozzlePos x="-41" y="0"/>
<NozzlePos x="-41" y="8"/>
</DriveImages>
<PlayerSettings
desc= "The Canis Familiaris Hunter / Escort is the base ship of its class. Fast and Deadly with many slots for weapons and devices it is popular with space jocks."
largeImage= "&rsWolfenLarge;"
initialClass= "true"
startingSystem= "SE"
startingPos= "Start"
>
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsWolfenArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="15"
destX="42" destY="19" hpX="55" hpY="18"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsWolfenArmor;"
imageX="75" imageY="0" imageWidth="23" imageHeight="69"
destX="94" destY="34" hpX="97" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsWolfenArmor;"
imageX="52" imageY="0" imageWidth="23" imageHeight="69"
destX="19" destY="34" hpX="13" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsWolfenArmor;"
imageX="0" imageY="75" imageWidth="52" imageHeight="16"
destX="42" destY="103" hpX="55" hpY="107"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>