I need some help with my station. the ships that are meant to hang around the station don't appear. the Xml is in the link below.
http://www.savefile.com/files.php?fid=9075722
Need some help with my station
- dvlenk6
- Militia Captain
- Posts: 519
- Joined: Sun Mar 05, 2006 6:56 am
- Location: Sanctuary and beyond
- Contact:
Try this:
You need the <Ships> tag around the ship and the table
Code: Select all
<Ships>
<Ship count="1d2" class="&scCenturion;" orders="guard"/>
<Table count="1d4">
<Ship chance="50" count="3" class="&scEI100;" orders="gate" />
<Ship chance="75" count="1" class="&scScarabFreighter;" orders="gate"/>
<Ship chance="90" count="1" class="&scNeoship;" orders="gate"/>
</Table>
</Ships>
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- Developer
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- Contact:
Look at the implementation of the Katana star cannon and see if that helps. I believe there is an attribute called "passthrough" which is the %chance that the missile will live even after it hits something.evilbob wrote:I was wondering if it would be possible to create a missile that is not destroyed when it hits the enemy. could someone help me out on this?
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- Developer
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BTW, I just realized that the passthrough attribute is coded incorrectly.
Passthrough is supposed to describe the chance that the missile will pass through (i.e., NOT be destroyed). Unfortunately, the code is backwards--I will fix that in the next version.
Also, note that passthrough only happens if the shot does at least 1 point of damage to armor (i.e., the shot will not pass through if it is absorbed by shields).
Passthrough is supposed to describe the chance that the missile will pass through (i.e., NOT be destroyed). Unfortunately, the code is backwards--I will fix that in the next version.
Also, note that passthrough only happens if the shot does at least 1 point of damage to armor (i.e., the shot will not pass through if it is absorbed by shields).
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- Commonwealth Pilot
- Posts: 51
- Joined: Mon Mar 06, 2006 8:46 pm
- Location: Wherever i'm currently at...
that would rock, oh and george that sounded as if you were unsure if you had a attribute that did that.....
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