I was mildly inspired while watching tv the other day and decided to take a break from the alcurean fleet for a bit. Here's the preview for the 'Heart of Gold' ship from the movie Hitchhiker's guide. Not 100% accurate, but I do what I can.
And here it is in-game.
my latest project
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
Does it come with an infinite improbability drive and some tea to run it?
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
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(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
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Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
Very nice ship. Now I want to go watch the movie again!
Here's a super simple version of the Infinte Improbability Drive I whipped up, it picks a random position from 1 to 1500 ls in a random direction from the system's star.
I used the star as the jump origin for calculations so that the player doesn't start jumping ridiculously far out.
Now to outfit it with a souped up "Point of View" gun! (If only we had a <OnWeaponFire> event.... )
Here's a super simple version of the Infinte Improbability Drive I whipped up, it picks a random position from 1 to 1500 ls in a random direction from the system's star.
Code: Select all
<ItemType UNID="&itIPDrive;"
name= "Infinite Improbability Drive"
level= "5"
value= "20000"
frequency= "rare"
mass= "5000"
unknownType= "&itUnknownAlienDevice;"
modifiers= "MajorItem; Alien"
description= "Using quantum theory, this prototype drive transports its ship to every conceivable position simultaneously while active then randomly stabilizes when quantum fluctuations subside."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<MiscellaneousDevice
powerRating= "750"
capacitorPowerUse= "-10"
powerToActivate= "10000"
/>
<Invoke key="J" installedOnly="true">
(objJumpTo gSource (sysVectorPolarOffset 0 (random 0 360) (random 1 1500)))
</Invoke>
</ItemType>
I used the star as the jump origin for calculations so that the player doesn't start jumping ridiculously far out.
Now to outfit it with a souped up "Point of View" gun! (If only we had a <OnWeaponFire> event.... )
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
<OnAttacked> could simulate that, but we need to override all the ships in the game
check if the attacking obj is playership, check if point of view cannon is installed (we cannot check if that is the actual weapon in use, see OnAttacked Mod for details : http://xelerus.de/index.php?s=mod&id=205 ) then change the sovereign of the target.
check if the attacking obj is playership, check if point of view cannon is installed (we cannot check if that is the actual weapon in use, see OnAttacked Mod for details : http://xelerus.de/index.php?s=mod&id=205 ) then change the sovereign of the target.
Yeah, make it so that there's a 1 in 10^15 chance that you teleport right into the Galactic Core .Atarlost wrote:Don't forget redecorate your ship.
Actually, the odds against a ship that passes through every point in the universe at once dropping you at your intended destination are infinite so it should just cause you to win the game.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
I think I understand. It generates an improbability field of infinite magnitude, causing every event possible to happen at the same time.Atarlost wrote:I don't think you understand how the infinite improbability drive works.
In all cases it does what the author would consider most amusing.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
"Karey Kirkpatrick, who adapted the novel for the screen in 2005, described the improbability drive as a "a plot contrivance machine", allowing Adams to construct elaborate plotlines based on coincidences that would, in other narratives, be considered too improbable to be believed.[2]"
Wikipedia
Wikipedia