Is there any kind of generic item class in Transcendence that doesn't have any hard-coded stats, effects or abilities, but just sits there and waits for a particular event or condition such as a keypress, timer, or change in ship stats, then runs some script code?
If not, can we have one? Please! *sits'n'begs*
Classless Items?
Quite so. I suspect that, given some fairly standard events to hang scripts on, the modding crowd could build hundreds of cool new items. Look what's been done already just by messing about with the standard item classes.
Actually, thinking more on this, all we really really need is some kind of timer system. You can use a timer to approximate any other trigger by just wrapping the whole thing up in an (iif [condition] [script])
Actually, thinking more on this, all we really really need is some kind of timer system. You can use a timer to approximate any other trigger by just wrapping the whole thing up in an (iif [condition] [script])