Performance and fragments

Freeform discussion about anything related to modding Transcendence.
Post Reply
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

About how many fragments can the game handle at once without starting to slow down? I'm wanting to mod something, but not wanting to crash my computer at the same time. :roll:

Also, can fragments be made to track?
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
evilbob
Militia Captain
Militia Captain
Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

yes, fragments can track. see BP's haywire missile
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

Well then...I don't think 300 or 400 fragments is too many, do you? :P
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

Update: 300-400 fragments is a no-no. Causes lag when they impact. Also, it destroys stations in one hit, which it really isn't supposed to do.
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

Okay, new fragment question: Is it possible to change the direction the fragments are traveling, for example, make them come out in a cone instead of a circle?
X-ray laser! Pew, pew pew!
> = = = = ۞
Post Reply