Dynamic Systems

Freeform discussion about anything related to modding Transcendence.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Yes, I know. That's really the only reprieve this mod has (since everything else is meant to kill you, so... ;) )
Having empty freighters is just weird and kills suspension of disbelief, which is why I decided to add some goodies. Also, it was meant to encourage players to pirate, but I haven't really heard that in the comments.
I'm actually reconsidering the mechanics for that in V5.a, so if you have any suggestions just mention them.
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Deltax
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Maybe replacing the shipping containers with other trade items? Packets of salmonite, red nebula beer etc. Or lowering the amount of ore left in the wrecks to around 1-5 tons, still profitable but not so much that you can buy overpowered gear in early game.

A few things i encountered after st.kats that seem fairly unbalanced.

Kobol gunship omni tev 9 variant encounter first system past st.kats.(with pirate drill)

Sung defense satellites send squads to attack enemy stations.(same with commonwealth defense turrets)

Urak retaliation squads consist of over 10 urak destroyers on average.(obliterated everything in the system)

Sung retaliation squads of dragon slavers four systems past st.kats.(OMG)
shanejfilomena
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once upon a time I made the shipping containers usable : tabled the contents : so you got 25 tons or there close to of "whatever" .

And Dragon Slavers are AWESOME : be appreciative if you see more then one :)

( I fly one, slow, the Particle weapon is weaker then it looks , but it's mine :) )
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

deltax wrote: Maybe replacing the shipping containers with other trade items? Packets of salmonite, red nebula beer etc. Or lowering the amount of ore left in the wrecks to around 1-5 tons, still profitable but not so much that you can buy overpowered gear in early game.
Ok, I have a different approach to this. Whenever a freighter dies, there is an event that spawns a squad to recover the loot if a freighter is destroyed.
Tell me if it doesn't work or isn't effective enough, and I'll lower the amount of goodies in freighters.
deltax wrote: Kobol gunship omni tev 9 variant encounter first system past st.kats.(with pirate drill)
I switched the Kobol gunship with a Luminous Drone - have fun with that Ion blaster ;)
I think the Drone is easier because the armor is a lot weaker and the shields aren't that strong.
If it's still too hard, I'll just replace it with a Wolfen or something.
deltax wrote:Sung defense satellites send squads to attack enemy stations.(same with commonwealth defense turrets)
Yeah, that's more of a naming error than not. I took those stations off the list of attack stations
deltax wrote:Urak retaliation squads consist of over 10 urak destroyers on average.(obliterated everything in the system)
Ok, fixed. I turned some of the destroyers into fighters.
deltax wrote:Sung retaliation squads of dragon slavers four systems past st.kats.(OMG)
[Pic? D: ]
You need to have destroyed at least 8 Sung stations for that to happen.
I had the concept of deterrent while I was making this mod, so I think the proper course should be destroy the eighth station if you want dragon slavers, or wait until you have more dakka and then destroy the eighth station.

I used to have a message that said when each sovereign cooled down, but it was more distracting than helpful.
I'll try to think up of a way to tell the player that it's safe to destroy a station.

;tldr
V5.a is out with those changes.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Deltax
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Ooo, like when freighters come to loot a destroyed corporate station? Yes that would seem very effective. :)

Yes the luminous drone is much easier, seeing as it has to come within around 30 light seconds to use its blaster and its armor is weak to particle and blast damage.


Sadly i did not manage to take a screenshot of the dragon slavers, i was running from all the particle damage and by the time i came back they already blew up there target and left the system. I do remember there were 5 flying in a V formation.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

deltax wrote:Ooo, like when freighters come to loot a destroyed corporate station? Yes that would seem very effective.
Yes, exactly what I was thinking >:D

As for the Dragon Slavers, I just remembered one playthrough where there was a CSC HQ and a Sung Citadel in a system. What happened was that some Aquilas were set to wander, and it repeatedly blew up the Citadel in all of it's reincarnations (since it took a while to orbit the system). What ended up happening was that Dragon Slavers were showing up, attacking the Aquilas, and started messing with the CSC. There were so many wrecks D:
It was V4 (I think) but it might happen again. Tell me if it does.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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shanejfilomena
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I switched the Kobol gunship with a Luminous Drone - have fun with that Ion blaster
I think the Drone is easier because the armor is a lot weaker and the shields aren't that strong.
If it's still too hard, I'll just replace it with a Wolfen or something.
MODERN drones ? they are as bad as having a Wolfen on you minus the Missiles.

I once used Older version Drones for an idea and they were NOT to give the player too much trouble : but the problem I had was the normal ( hostile ) ships were killing them before the player could get near the Assembler that was using the old drones: so I upgraded them to modern Drones for the escorts and the transport drones remained old styled ( the player was escorting the drone for a mission and the assembler was the supplier to the station with the mission)
If you can reach back to 97 or 96a :I think, you will find those Drones less threatening to an well equipt ship but still effective for giving the player a fight. In 97 they carry 60Hp : in 96a they carry 40HP : shields are "95".

Modern drones are 100HP armor : shields 95 but the damage adjust is very different. stronger resistance in my opinion.
The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Deltax
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Eh, the pirate wolfen isn't that tough i usually use sustain and let it waste its missiles on that(those are the killers) and i pray that it wont show up until the next couple systems so im better equipped for it when it does. If all else fails... i mod it to have a dual laser cannon and longbow missiles, only problem is that makes all the friendly wolfens have that outfit too. :lol:
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Patupi
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Unless you hit the pirate wolfen with next to no equipment real early in the game... which has happened to me waaaay to often. I just can't run from it, can't hurt it's shields with most starting weapons... basically it batters me into scrap unless I happen to be near Starton to draw in some friendly fire.
Peter5930
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I'm having problems with missions when using dynamic systems; if I take a mission from a mining outpost to rescue a miner, it doesn't register as complete once I've destroyed the Centauri raiders and I can't use the mining outpost after that, since it keeps telling me to go back and finish the mission. Missions from residential outposts to destroy Centauri bases are fine, as are Korolov escort missions (as long as the freighter doesn't try to fly through the star) and battle arena missions, but I had a problem with a mission from a Korolov HQ to destroy a Charon pirate base, recover a prototype particle weapon and equip it; it wouldn't register as complete once I'd done all that.
FourFire
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I too have had this bug.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

I'll look into the CW mining colony missions.
For the particle weapon, that's Network. It's been very wonky recently so I think that it might not be something I can fix in my end.
As for the star, I have fixed it, but I guess I forgot to reupdate or something :/
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Peter5930
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The freighter didn't try to fly right through the star itself, but those stellar flares come out quite a distance and when the freighter got hit by one, it turned away from the source of damage and then stopped instead of continuing on to the stargate. I think I either quit or got killed very shortly after that, so I can't say what would have happened if I'd stuck around for longer. I should probably just make a point of putting myself between the freighter and the star and absorbing any flare hits next time I take an escort mission where the freighter passes through the stellar hazard zone.
Peter5930
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How exactly does retribution work? I just got wiped out by a swarm of about 100 Dwarg behemoths after I destroyed a couple of their bases (about 10 of the individual base structures in total) on the first system after St Kats. Usually retribution fleets come at me in waves, but this one was just one massive swarm that obliterated a Commonwealth station, myself and my wingmen/autons, and made the game seriously lag.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, well each station destroyed counts as a jump in retaliation level.
Each level is considered 5 points. If you destroy a station, you add a new "level" to the retaliation level.
The max points you can have for retaliation is 50.
You destroyed 10 bases, which means that on the tenth base, you hit the maximum retaliation from the Dwarg.
Retaliation levels also cool off every ~2-3 minutes by one point.
This means that you can cruise around for ~10 minutes and only 2 retaliation points will be deducted from the sovereign's current retaliation level.

Also, every time you destroy a station, a wave is sent out to destroy the attacker. This means you also sent yourself ~10 waves.
I'm pretty sure that after you've destroyed 10 stations, the Dwarg would be really pissed at you ;)

I should really add a mod that sends you space screams so you know how many people died in those stations you destroyed....
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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