Wolfy wrote:The problem with photoscape is that it does not preserve transparency, which is why I went to the other sprite sheet generator, which had its own problems, which is why I made my own.
Does transparency matter? All graphics for Transcendence (except masks) are done on black backgrounds, anyway.
It does if you want higher quality transparency handling:
George (and generally most modders currently) use 1-bit bitmap, which result in black borders around ship sprites when they pass over a non-black region (or if you trim too close, a harsh anti-aliased edge to the sprite against the backdrop)
By preserving transparency, the alpha channel can be exported to an 8-bit bitmap, allowing for a proper blending of ship and backdrop, without having an unsightly border. This does however use more memory however.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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