Hi!
I created my first base a modified commonwealt base.
My problem is it sells a lots of military items but without the id they intercept them.
How can i turn this off or where can i find the military id's unid to make it sellable in the base?
Military base problem
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
This should be in Shipyards.
Go to your install action (something like this:)
Change from (setq gCheckMilitaryID True) to (setq gCheckMilitaryID False) and it should work fine.
Go to your install action (something like this:)
Code: Select all
<Action name="Repair or replace armor" key="A">
(block Nil
(setq gTechLevel 8)
(setq gArmorSegment 0)
(setq gCheckMilitaryID True)
(setq gMargin 100)
(scrShowScreen gScreen "&dsRepairArmor;")
)
</Action>
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.