Military base problem

Freeform discussion about anything related to modding Transcendence.
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gauron
Anarchist
Anarchist
Posts: 6
Joined: Mon Apr 16, 2012 6:03 am

Hi!
I created my first base a modified commonwealt base.
My problem is it sells a lots of military items but without the id they intercept them.
How can i turn this off or where can i find the military id's unid to make it sellable in the base?
RPC
Fleet Admiral
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

This should be in Shipyards.
Go to your install action (something like this:)

Code: Select all

<Action name="Repair or replace armor" key="A">
								(block Nil
									(setq gTechLevel 8)
									(setq gArmorSegment 0)
									(setq gCheckMilitaryID True)
									(setq gMargin 100)
									(scrShowScreen gScreen "&dsRepairArmor;")
									)
							</Action>
Change from (setq gCheckMilitaryID True) to (setq gCheckMilitaryID False) and it should work fine.
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Atarlost
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Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

RPC wrote:This should be in Shipyards.
Agreed.
Literally is the new Figuratively
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