Enhancement tags

Freeform discussion about anything related to modding Transcendence.
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LordSutekh
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I was working on a mod where I was messing with the enhancement codes for armor and decided to post it here as there are more than what's on the wiki legend page. I only did these for armor, but you can see a correlation to shields and weapons.

0x0001 +Enhanced seems to be a generic enhancement
0x0002 seems to be a generic negative enhancement
0x0003+ +Unknown
0x0100 +% hp bonus
0x0200 +regen
0x03XY reflect X (Y%?)
0x040X + X repair I'm guessing this repairs itself when hit by X damage type
0x0500 + Resistant seems to add broad resistance to everything
0x0600 +Energy Resistant resists energy damage types
0x070X +Matter Resistant resists matter damage types
0x08YX reduce Y and Y+1 type damage (eg ion +thermo)
0x09YX reduce Y type damage
0x0AYX reduce type Y damage and Y+2 type damage with 1.5X (eg ion +posi)
0x0BY0 immune to Y subtype (eg. device damage)
0x0B00 +Radiation Immune
0x0B10 +Blinding Immune
0x0B20 +EMP Immune
0x0B30 +Device Damage Immune
0x0B40 +Disintegration Immune
0x0B50 +Unk Immune
0x0C00 +Ionization Immune immune to blinding\device\EMP
0x0C10 still +Ionization Immune
0x0D00 +SolRegen
0x0E00 +SolFuel
0x0F00 +Efficient this will apply to armor, but may only have an effect on powered armor

0x8000 +Unknown
0x810X -X% hp reduce
0x8200 decay
0x83XY transparent to X (Y%??)
0x84XY X repair (Y??)
0x850X +Vulnerable seems to remove broad resistances to everything
0x860X +Energy Vulnerable
0x870X +Matter Vulnerable
0x88YX vulnerable to Y and Y+1 type damage
0x89YX vulnerable to Y type damage
0x8AYX vulnerable to Y damage and Y+2 type damage with 1.5X
0x8BY0 still does immunities
0x8C00 +no shields
0x8C10 still no shields
0x8D00 still +SolRegen
0x8E00 still +SolFuel
0x8F00 -Drain again I'm guessing this would effect powered armor
shanejfilomena
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this is exactly what I was talking about : I am terrible at communication, I know : but things like this has helped more then anything because the default of wanting something is to look in the forums because humans are not very original creatures and if , say, I was thinking of something, somebody else probably noticed that very item by now and what I would require to hopefully put a twist to the item might have already been provided even if it is not exactly for the same idea.

THANK YOU for providing us all this information.

While humans might not be very original, out of the millions of ideas we could have with the same information can sometimes result in a Break-through concept that could help George improve on something :) and this Crowd Sourcing is exactly what I think the forums are for and while the new versions are slightly challenging to me, I think it I can still find a very bad idea that might work :)
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Thanks LordSutekh!
I don't know why I shouldn't add this to the wiki, so I went ahead and put it on the legend page -- it's pretty useful information.
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LordSutekh
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I should mention when it says +Unknown or +Unk Immune, that's literally what the tag says. What's most surprising to me is the 0x040X code. This means you could have a segment of orthosteel that heals itself with ion damage. An interesting concept for sure. 0x0002 is useful for removing beneficial enhancements, but the +Enhanced tag that 0x0001 applies seems to supersede anything you apply afterward.
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pixelfck
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very usefull info, thanks.
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For those who don't regularly check the Modding Reference section, I just posted some information about enhancements.
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