polaris 2

Freeform discussion about anything related to modding Transcendence.
Post Reply
CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

polaris 2
Attachments
CSC Polaris.zip
polaris 2
(13.64 KiB) Downloaded 191 times
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

OK, guys, this is Polaris 2 mod, by Cyrus Kgabo.

He needs some help to fix this mod, which is basically a CSC playership mod with drone mod compatibility and some automated squadron commands and carrier functions.

Things to do:
- make it playership drone compatible
- fix the bug where wingmans are lost at every gate
- fix the bug with the escort order (currently theey need to be called individually)
- the carrier commands should call: a sqadron of aquilae, a squadron of britannias and a squadron of centurions
- auto construct ships to replace for the lost ones in each squadron (cooldowns ? resources ?)

Wanna give him some help ? :)
CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

Hello guys I would like to know how far you guys are with helping me with this mod...
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

This seems derived from Alex's CSC at Xelerus.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

Most of it is.The Alex's CSc is just the starting block of this mod.um planning on improving it and also making an mini adventure using it.
TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

Will take a look at this, Cyrus, can you tell me what you need?
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

TVR wrote:Will take a look at this, Cyrus, can you tell me what you need?
He needs some help to fix this mod, which is basically a CSC playership mod with drone mod compatibility and some automated squadron commands and carrier functions.

Things to do:
- make it playership drone compatible
- fix the bug where wingmans are lost at every gate
- fix the bug with the escort order (currently theey need to be called individually)
- the carrier commands should call: a sqadron of aquilae, a squadron of britannias and a squadron of centurions
- auto construct ships to replace for the lost ones in each squadron (cooldowns ? resources ?)

This is what I need to be done for now
CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

Hello Guys just want to know how far is Everyone who is helping me with this mod doing..My Pc is dead still waiting to get a replacement soon so I hvnt done much...
TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

Have checked over the code, and the work needed will be hard. A lot of new code is needed, as well as testing and debugging the existing code. Will need several months, but if you can find out the exact cause of the bugs, it will greatly reduce the time otherwise needed.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

It would be easier for me to rewrite this mod from scratch than try to make sense out of this, and I am busy with other projects. Sorry.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Post Reply