Procedural content generation reading list/discussion

Freeform discussion about anything related to modding Transcendence.
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bzm3r
Militia Lieutenant
Militia Lieutenant
Posts: 100
Joined: Tue Oct 23, 2012 2:38 pm

This thread is currently mainly a placeholder, and a reminder for me to collect any links and information I can find related to the procedural generation of content for Transcendence, in a place that is also accessible to others. In particular I am interested in finding information on procedurally generating:

* text

* items

* quests/story lines

* textures

* 3D models in order to create sprites

Everyone is welcome to participate.

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General

* Wikipedia: Procedural Generation

* Procedural Generation Wiki -- might have some good links

* (2011)(Togelius, Yannakakis, Stanley, Browne) Search Based Procedural Content Generation: A taxonomy and Survey -- scan articles citing this one

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Text generation

Learning What to Talk About in Descriptive Games

Collective Content Selection for Concept-To-Text Generation

Learning Language from Ambiguous Perceptual Context -- seems very relevant, could learn how to generate text from existing Transcendence text

Natural Language Generation with Vocabulary Constraints -- vocabulary constraint could be Transcendence universe related words
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Plot generation

* Procedural puzzles and plot generation

* Narrative Generation in Entertainment: Using Artificial Intelligence Planning -- check citation links

* Generative Story Worlds as Linear Logic Programs

* Driving Story Generation with Learnable Character Models -- very relevant

* Coming Good and Breaking Bad: Generating Transformative Character Arcs For Use in Compelling Stories

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Shape generation

* Generative Modeling Language: main page

* A generative theory of shape -- interesting group theoretic take on generating shape
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