This thread is currently mainly a placeholder, and a reminder for me to collect any links and information I can find related to the procedural generation of content for Transcendence, in a place that is also accessible to others. In particular I am interested in finding information on procedurally generating:
* text
* items
* quests/story lines
* textures
* 3D models in order to create sprites
Everyone is welcome to participate.
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General
* Wikipedia: Procedural Generation
* Procedural Generation Wiki -- might have some good links
* (2011)(Togelius, Yannakakis, Stanley, Browne) Search Based Procedural Content Generation: A taxonomy and Survey -- scan articles citing this one
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Text generation
Learning What to Talk About in Descriptive Games
Collective Content Selection for Concept-To-Text Generation
Learning Language from Ambiguous Perceptual Context -- seems very relevant, could learn how to generate text from existing Transcendence text
Natural Language Generation with Vocabulary Constraints -- vocabulary constraint could be Transcendence universe related words
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Plot generation
* Procedural puzzles and plot generation
* Narrative Generation in Entertainment: Using Artificial Intelligence Planning -- check citation links
* Generative Story Worlds as Linear Logic Programs
* Driving Story Generation with Learnable Character Models -- very relevant
* Coming Good and Breaking Bad: Generating Transformative Character Arcs For Use in Compelling Stories
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Shape generation
* Generative Modeling Language: main page
* A generative theory of shape -- interesting group theoretic take on generating shape