There's currently a crash bug with the following object: 0xdcba0044
Does anyone know what object that is? Is it a ship or station? It seems to crash when trying to paint it on the LRS.
The full log is here: https://ministry.kronosaur.com/record.hexm?id=5853
Thank you!
Crash bug with Mod DCBA
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- AssumedPseudonym
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It looks to be part of G.O.D.Mod: <!ENTITY stGOD_HeadToHead "0xDCBA0044">
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
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- AssumedPseudonym
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Preferably after significant updating. I think TVR was working on that, wasn’t he…?
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
I recreated the list of mods - the debug.log was identically besides me having EP and official stuff(Osaka..)
I downloaded everything fresh from xelerus.
I could not recreate this crash. It just.. worked.
I tried /debug and without. Tried it with and without official expansions not mentioned in the .log
For comparison my debug.log: http://paste.neurohack.com/view/YUq7t/
If someone wants to try ithttps://www.dropbox.com/s/2521mjqxq3y2u ... h.zip?dl=0
...
There is a station with said entity in 310_GODMod/G.O.D.Mod.xml line 3030
there is some code related to it on line 2338
I downloaded everything fresh from xelerus.
I could not recreate this crash. It just.. worked.
I tried /debug and without. Tried it with and without official expansions not mentioned in the .log
For comparison my debug.log: http://paste.neurohack.com/view/YUq7t/
If someone wants to try ithttps://www.dropbox.com/s/2521mjqxq3y2u ... h.zip?dl=0
...
There is a station with said entity in 310_GODMod/G.O.D.Mod.xml line 3030
there is some code related to it on line 2338
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I believe that's the virtual station that orchestrates a fight between two spawned ships in 'head to head' testing.AssumedPseudonym wrote: It looks to be part of G.O.D.Mod: <!ENTITY stGOD_HeadToHead "0xDCBA0044">
I do not know TLisp. Someone with appropiate knowledge should be able to take the code from line 2338 and 3030 from this mod http://xelerus.de/index.php?s=mod&id=310 since it seems to identify with the problem and make that event happen.
IIRC the godmod on github does not have the proper UNID
According to the crash report 3 versions of godmode were used here.
http://xelerus.de/index.php?s=mod&id=310
http://xelerus.de/index.php?s=mod&id=799 (which is a smaller version of 310) (different UNID)
http://xelerus.de/index.php?s=mod&id=1455 (which is a newer version of 310)
IIRC the godmod on github does not have the proper UNID
According to the crash report 3 versions of godmode were used here.
http://xelerus.de/index.php?s=mod&id=310
http://xelerus.de/index.php?s=mod&id=799 (which is a smaller version of 310) (different UNID)
http://xelerus.de/index.php?s=mod&id=1455 (which is a newer version of 310)
For reference, the versions of G.O.D.MOD:
Version 1.4.1, http://xelerus.de/index.php?s=mod&id=310
Version 2.0/2.1 http://xelerus.de/index.php?s=mod&id=1455
Github version
Updated Github version, included with 2.0/2.1
It's somehow being caused by the Head-to-Head station in Version 2.0/2.1. Currently investigating this bug along with another 2.0/2.1 incompatibility with Transcendence 1.6 that breaks the DSF customPicker menu back function.
Version 1.4.1, http://xelerus.de/index.php?s=mod&id=310
Version 2.0/2.1 http://xelerus.de/index.php?s=mod&id=1455
Github version
Updated Github version, included with 2.0/2.1
It's somehow being caused by the Head-to-Head station in Version 2.0/2.1. Currently investigating this bug along with another 2.0/2.1 incompatibility with Transcendence 1.6 that breaks the DSF customPicker menu back function.
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PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
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- digdug
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confirmed.
in godmod 2.0 choose spawn space objects, then ships, select 1st ship and press H for head to head. select the 2nd ship and press H again. Crash.
This is the mod I'm using, not sure which version of DSF is exactly:
https://dl.dropboxusercontent.com/u/720869/godmod.zip
Code: Select all
07/30/2015 13:24:21 Crash in CStation::PaintLRSForeground: type: dcba0044
07/30/2015 13:24:21 Crash in CSystem::PaintViewportLRS
07/30/2015 13:24:21 Crash in CLRSDisplay::Update
07/30/2015 13:24:21 Crash in CTranscendenceWnd::PaintLRS
07/30/2015 13:24:21 Unable to continue due to program error.
program state: OnAnimate
program state: painting LRS
game state: in game
This is the mod I'm using, not sure which version of DSF is exactly:
https://dl.dropboxusercontent.com/u/720869/godmod.zip
Great work, digdug, I have reproduced and fixed the problem causing the crash. It seems 1.6 crashes on spawning a station without full attributes. Adding a virtual="true" to the Head-to-Head stations fixes this.
This leaves the broken backfunction, but that is more difficult to fix. We'll save that for another version. Uploading the new version of G.O.D.MOD onto Xelerus.
This leaves the broken backfunction, but that is more difficult to fix. We'll save that for another version. Uploading the new version of G.O.D.MOD onto Xelerus.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ