How to make a weapon that can damage shield and have ability "Shield Buster", but it can't damage armor?
And also, I need "Blinder cannon" sample. But I can't find it in stdWeapon (XML Source).
(In order to create Electric Ram Cannon)
Shield Buster only; No Damage
- DigaRW
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Add the event OnDamageArmor and have it return 0.
Blinder cannon, a Heliotrope weapon, is in EncountersVol01.xml. Here is a modified version.
Blinder cannon, a Heliotrope weapon, is in EncountersVol01.xml. Here is a modified version.
Code: Select all
<ItemType UNID="&itBlinderCannon;"
name= "modified blinder cannon"
level= "3"
value= "1350"
mass= "2000"
frequency= "rare"
numberAppearing= "1"
attributes= "EnergyWeapon; Heliotropes; MajorItem; NotForSale; NotStandard;"
description= "A blinder cannon shoots out a thin stream of ionized particles that disrupts a ship's sensors."
>
<Image imageID="&rsItems3;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
damage= "ion:2d8+2; blinding3"
fireRate= "15"
lifetime= "30"
powerUse= "50"
sound= "&snLaserCannon;"
>
<Effect>
<Beam
beamType= "lightning"
primaryColor= "0xa0, 0xf0, 0xff"
secondaryColor= "0x00, 0xa9, 0xff"
intensity= "1"
/>
</Effect>
</Weapon>
; PM: Added event as an example, even though blinding weapons do not need it.
<Events>
<OnDamageArmor>
0
</OnDamageArmor>
</Events>
</ItemType>
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Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
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Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- DigaRW
- Militia Captain
- Posts: 517
- Joined: Thu Jul 30, 2015 3:10 pm
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- Contact:
Thanks PM.
Download Transcendence mods from Reinvented Workbench Project!
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