I can make it work like this:
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<Device deviceID="&itLaserCannon;" minFireArc="350" maxFireArc="190" posAngle="55" posRadius="20" posZ="5"/>
<Device deviceID="&itLaserCannon;" minFireArc="170" maxFireArc="10" posAngle="305" posRadius="20" posZ="5"/>
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This works for a weapon on one side and a launcher on the other, but that isn't what I'm looking for.
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<DeviceSlot criteria="p" posAngle="55" posRadius="20" posZ="5" minFireArc="350" maxFireArc="190"/>
<DeviceSlot criteria="l" posAngle="305" posRadius="20" posZ="5" minFireArc="170" maxFireArc="10"/>
In theory this should work;
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<DeviceSlot criteria="p" posAngle="55" posRadius="20" posZ="5" minFireArc="350" maxFireArc="190"/>
<DeviceSlot criteria="p" posAngle="305" posRadius="20" posZ="5" minFireArc="170" maxFireArc="10"/>
<DeviceSlot criteria="l" posAngle="0" posRadius="40"/>
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CabbageCorp, AP's Mongoose playership and PSD6 give examples;
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<DeviceSlot criteria="w +cabbageCorp" minFireArc="345" maxFireArc="15" posAngle="0" posRadius="52" posZ="2"/>
<DeviceSlot criteria="w -cabbageCorp" posAngle="0" posRadius="52" posZ="2"/>
<DeviceSlot criteria="w~l" posAngle="0" posRadius="20" hpBonus="25"/>
<DeviceSlot criteria="w +EI;" posAngle="0" posRadius="20" omnidirectional="true"/>
<DeviceSlot criteria="w" posAngle="0" posRadius="20"/>
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In the Wolfen/A mod, gunship256 uses;
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; Make it fire from the right side of the ship
(objSetItemProperty gSource chosenWeapon 'pos (list 322 20))
Can anyone tell me if there is a way of setting the 2 weapon slots so that there is one on either side of the ship each with a 160 degree firing arc?