bounty

Freeform discussion about anything related to modding Transcendence.
Post Reply
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

I am thinking of making a bounty mod. ie you gain money for destroying enemy ships.

The thing is how should I balance it (the extra money in the game)?
Crying is not a proper retort!
ThorWarriorX
Miner
Miner
Posts: 32
Joined: Wed Mar 22, 2006 5:10 am

If you will to, you could set a almost immediately respawn, but you get zero money and basic equipment!
Sentrettenian Empire
User avatar
the_holy_thom
Commonwealth Pilot
Commonwealth Pilot
Posts: 81
Joined: Sun Mar 05, 2006 11:55 am
Location: England
Contact:

You could be really annoying - make everything ultra rare, and only miniscule amounts appearing. So you can buy everything you see, but there won't be much of it. Aside from that, maybe give the enemy better weapons and shields (I realise this would require making lots of new equipment, and making it all virtual maybe) so you have to work for your new money

If every fight was a potential killer, it would make you think twice about blowing that commune. Maybe make the enemies sent after you less common too.
Need a mod? Transcendence Mods
User avatar
dvlenk6
Militia Captain
Militia Captain
Posts: 519
Joined: Sun Mar 05, 2006 6:56 am
Location: Sanctuary and beyond
Contact:

Betelgeuse wrote:I am thinking of making a bounty mod. ie you gain money for destroying enemy ships...
Do you mean for ALL enemy ships to be worth a bounty? or do you mean to have specifically targetted ships for the player to kill for the bonus?
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

all ships to be worth a bounty
Crying is not a proper retort!
User avatar
dvlenk6
Militia Captain
Militia Captain
Posts: 519
Joined: Sun Mar 05, 2006 6:56 am
Location: Sanctuary and beyond
Contact:

I guess you could try to balance the extra money by:
a) resetting the costs of items, or
b) decreasing the amount of loot taken from 'killed' ships.

b) seems maybe best to me. Forcing the player to concentrate more on combat than on looting dead ships and hauling the loot back to a station, which becomes tedious after a while in my opinion.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
Post Reply