Help with backwards firing ship

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Peter
Commonwealth Pilot
Commonwealth Pilot
Posts: 91
Joined: Wed May 07, 2014 1:11 am
Location: New Zealand

Mon Mar 21, 2016 8:07 am

Hi guys.

I am creating a playership, but I want it to fire every weapon backwards. This means that if I install, say, a recoilless cannon, instead of firing forwards, it fires backwards. No matter what weapons I have, I want it to fire backwards.

This is my current code:

Code: Select all

<Events>
	<OnFireWeapon>
	 	(objSetItemProperty gItem 'posAngle '180)
	 </OnFireWeapon>
</Events> 
This is what is meant to happen: When the player fires their weapon, it changes the position angle so it fires backwards.
This is what happens: Nothing.

Thanks for any help in advance!

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AssumedPseudonym
Fleet Officer
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Location: On the other side of the screen.

Mon Mar 21, 2016 8:15 am

 Try adding this in the ship’s <Devices> section and see if it does the trick:

Code: Select all

<DeviceSlot criteria="w" posAngle="180" posRadius="20" minFireArc="180" maxFireArc="180"/>
 You may need to adjust the posRadius or posAngle a bit to actually get the shot to fire from where you want it.
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My mods on Xelerus: Click here!

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Peter
Commonwealth Pilot
Commonwealth Pilot
Posts: 91
Joined: Wed May 07, 2014 1:11 am
Location: New Zealand

Mon Mar 21, 2016 8:44 am

Thank you!

By the way, what does 'Device slot w' mean?
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---
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AssumedPseudonym
Fleet Officer
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Location: On the other side of the screen.

Mon Mar 21, 2016 9:31 am

 <DeviceSlot> allows you to specify certain details about devices that go into a specific slot — weapon slot, shield slot, reactor slot, or so on. In this case, “w” specifies the weapon slot.
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My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)

gunship256
Militia Commander
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Location: repairing armor

Mon Mar 21, 2016 4:20 pm

If you want to weapons to fire backwards but not the launcher, you can change "w" to "w~l" (weapons not launcher).

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