Transcendence Engine and Scripting. TLW's biggest questions

Freeform discussion about anything related to modding Transcendence.
PM
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Thu May 26, 2016 2:49 pm

Shrike wrote:
4. What is generic damage class?
Generic damage is damage "without" a damage type. But since the game engine always has a damage type, it instead has a separate type for that. Generic damage bypasses all immunities and resistance. Generally speaking you shouldn't be using generic damage for things unless there's no other option.
More accurately, generic damage always hits shields and armor for normal damage, unless code in events tell it otherwise. Generic damage will not bypass Luminous drones' shields, but will do full damage to them.

Generic damage can be useful at times (I used it for a special faux-laser weapon designed to ignore immunity/resistance to laser to compensate for poor shot damage), but it should be used very sparingly.
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TheLoneWolf
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Thu May 26, 2016 2:58 pm

@PM, thanks for the insight!

So no way to make something resistant against generic?

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AssumedPseudonym
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Thu May 26, 2016 3:36 pm

 You can, but it takes a bit of tLisp in <OnShieldDamage> or <OnArmorDamage>. You can’t do it in basic armor or shield XML alone.
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TheLoneWolf
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Fri May 27, 2016 11:47 am

AssumedPseudonym wrote: You can, but it takes a bit of tLisp in <OnShieldDamage> or <OnArmorDamage>. You can’t do it in basic armor or shield XML alone.
:(

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