Two system, but how to connect?

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DigaRW
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I have created two system, but I have no idea to make them connect with using static stargate.
Here the connection.
St.Katharine <=> System 1 <=> System 2
I have connect St.Katharine with Huari-like code (Which it will spawn the Stargate in outer system) to System 1. After that, I try to place stargate from System 1 to System 2 in some asteroid. But it not working and I don't know how to connect it exactly.
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RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

You have 2 options:
1. do it through static code:
this goes in HumanSpaceMap.xml
What you need to do is add your node to <SystemMap>.

This is the template of your new node:
<!-- ERIDANI -->

<Node ID="SE" x="-15" y="-66">
<System
name= "Eridani"
level= "1"
attributes= "humanSpace, mainline, newBeyond"
>
<System UNID="&ssStartonEridani;"/>
</System>

<MapEffect>
<Group xOffset="194" yOffset="-97">
<Text text= "New Beyond"
font= "Title"
primaryColor= "0xff, 0xff, 0xff"
opacity= "20"
/>
</Group>
</MapEffect>
</Node>
You need to :
A. relabel ID="SE", change the location of your node in the Star Galaxy Map x="-15" y="-66"
B. Define the system under:

Code: Select all

<System UNID="&ssStartonEridani;"/>
C. change appropriate labels like

Code: Select all

name=			"Eridani"
					level=			"1"
					attributes=		"humanSpace, mainline, newBeyond"
and

Code: Select all

<Text text=				"New Beyond" 
							font=			"Title"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
D. Now that you have your new node, add the connecting stargate though <NodeGroup>
Using <Stargate from="[NODE ID OF STAR SYSTEM 1]:[STAR SYSTEM 1's STARGATE NAME TO STAR SYSTEM 2]" to="[NODE ID OF STAR SYSTEM 2]:[STAR SYSTEM 2's STARGATE NAME TO STAR SYSTEM 1]"/>
EXAMPLE:

Code: Select all

<NodeGroup ID="UngovernedTerritoriesMainline">
			<Stargate from="SK:Outbound" to="C5A:Inbound"/>
			<Stargate from="C5A:Outbound" to="C5:Inbound"/>
			<Stargate from="C5:Outbound"	to="C6:Inbound"/>
			<StargateTable>
				<Group chance="50">
					<Stargate from="C6:Outbound" to="C6A:Inbound"/>
					<Stargate from="C6A:Outbound" to="CD:Inbound"/>
				</Group>
				<Stargate chance="50" from="C6:Outbound" to="CD:Inbound"/>
			</StargateTable>
			<Stargate from="CD:Outbound"	to="C7:Inbound"/>
			<Stargate from="C7:Outbound"	to="C8:Inbound"/>
			<StargateTable>
				<Group chance="50">
					<Stargate from="C8:Outbound" to="C8A:Inbound"/>
					<Stargate from="C8A:Outbound" to="C9:Inbound"/>
				</Group>
				<Stargate chance="50" from="C8:Outbound" to="C9:Inbound"/>
			</StargateTable>
		</NodeGroup>
F. Now you're done, go fix bugs

EXAMPLE OF STAR SYSTEM TOPOLOGY:

Code: Select all

<SystemMap UNID="&smHumanSpace;"
			name=				"Human Space" 
			backgroundImage=	"&rsHumanSpace;"
			initialScale=		"100"
			minScale=			"50" 
			maxScale=			"100" 
			>

		<!-- NEW BEYOND ==================================================== -->
		
		<NodeGroup ID="NewBeyondMainline">
			<Stargate from="SE:Outbound"	to="C1:Inbound"/>
			<Stargate from="C1:Outbound"	to="C3:Inbound"/>
			<Stargate from="C3:Outbound"	to="C3A:Inbound"/>
			<Stargate from="C3A:Outbound"	to="BA:Inbound"/>
			<Stargate from="BA:Outbound"	to="C4:Inbound"/>
			<StargateTable>
				<Group chance="50">
					<Stargate from="C4:Outbound" to="C4A:Inbound"/>
					<Stargate from="C4A:Outbound" to="CP:Inbound"/>
				</Group>
				<Stargate chance="50" from="C4:Outbound" to="CP:Inbound"/>
			</StargateTable>
		</NodeGroup>
		
		<!-- ERIDANI -->
		
		<Node ID="SE" x="-15" y="-66">
			<System 
					name=			"Eridani"
					level=			"1"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<System UNID="&ssStartonEridani;"/>
			</System>

			<MapEffect>
				<Group xOffset="194" yOffset="-97">
					<Text text=				"New Beyond" 
							font=			"Title"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>
		
		<!-- RIGEL AURELIUS -->

		<Node ID="BA" x="207" y="-205">
			<System
					name=			"Rigel Aurelius"
					level=			"2"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<System UNID="&ssBattleArena;"/>
			</System>
		</Node>

		<!-- CHARON -->
		
		<Node ID="CP" x="267" y="-40">
			<System
					name="Charon"
					level=			"3"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<System UNID="&ssCharonPirateFortress;"/>
			</System>

			<MapEffect>
				<Group xOffset="-172" yOffset="-58">
					<Text text=				"Charon Pirates" 
							font=			"SubTitle"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>

		<!-- SAINT KATHARINE'S STAR -->

		<Node ID="SK" x="228" y="20">
			<System
					name=			"St. Katharine's Star"
					level=			"4"
					attributes=		"humanSpace, mainline, stKatharine"
					>
				<System UNID="&ssStKatharine;"/>
			</System>
		</Node>
		
		<!-- MINOR NEW BEYOND SYSTEMS -->

		<Node ID="C1" x="18" y="-139">
			<System
					level=			"1"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<Table>
					<System chance="25" name="Groombridge"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="25" name="Lalande"		UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="25" name="5 Indi"		UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="25" name="Foum Alhaut"	UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C3" x="71" y="-189">
			<System
					level=			"2"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<Table>
					<System chance="25" name="Orgos"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="25" name="Ross 248"		UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="25" name="Cairn"		UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="25" name="Ras Alhague"	UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C3A" x="143" y="-219">
			<System
					level=			"2"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<Table>
					<System chance="50" name="Lacaille"		UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="50" name="Cygni"		UNID="&ssEarthSpaceAsteroids;"/>
				</Table>
			</System>
		</Node>
		
		<Node ID="C4" x="266" y="-172">
			<System
					level=			"3"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<Table>
					<System chance="17" name="Van Maanen"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="8"  name="Moren-Lin"	UNID="&ssEarthSpaceBinary;"/>
					<System chance="25" name="Jotunheim"	UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="25" name="Hena's Star"	UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="25" name="Ankaa"		UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C4A" x="284" y="-96">
			<System
					level=			"3"
					attributes=		"humanSpace, mainline, newBeyond"
					>
				<Table>
					<System chance="20" name="Manchester"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="5"  name="Fridlund"		UNID="&ssEarthSpaceBinary;"/>
					<System chance="25" name="L372"			UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="25" name="Kaus Media"	UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="25" name="Al Maisan"	UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>
		
		<!-- UNGOVERNED TERRITORIES ======================================== -->
		
		<NodeGroup ID="UngovernedTerritoriesMainline">
			<Stargate from="SK:Outbound" to="C5A:Inbound"/>
			<Stargate from="C5A:Outbound" to="C5:Inbound"/>
			<Stargate from="C5:Outbound"	to="C6:Inbound"/>
			<StargateTable>
				<Group chance="50">
					<Stargate from="C6:Outbound" to="C6A:Inbound"/>
					<Stargate from="C6A:Outbound" to="CD:Inbound"/>
				</Group>
				<Stargate chance="50" from="C6:Outbound" to="CD:Inbound"/>
			</StargateTable>
			<Stargate from="CD:Outbound"	to="C7:Inbound"/>
			<Stargate from="C7:Outbound"	to="C8:Inbound"/>
			<StargateTable>
				<Group chance="50">
					<Stargate from="C8:Outbound" to="C8A:Inbound"/>
					<Stargate from="C8A:Outbound" to="C9:Inbound"/>
				</Group>
				<Stargate chance="50" from="C8:Outbound" to="C9:Inbound"/>
			</StargateTable>
		</NodeGroup>

		<!-- SANCTUARY -->
		
		<Node ID="CD" x="0" y="260">
			<System
					name=			"Sanctuary"
					level=			"5"
					attributes=		"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<System UNID="&ssEarthSpaceNebulae;"/>
			</System>

			<MapEffect>
				<Group xOffset="-160" yOffset="160">
					<Text text=				"Huari Empire" 
							font=			"SubTitle"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>
		
		<!-- JIANG'S STAR -->
		
		<Node ID="C9" x="-273" y="222">
			<System
					name=				"Jiang's Star"
					level=				"6"
					attributes=			"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<System UNID="&ssEarthSpaceVolcanic;"/>
			</System>

			<MapEffect>
				<Group xOffset="240" yOffset="125">
					<Text text=				"Ungoverned Territories" 
							font=			"Title"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
				
				<Group xOffset="180" yOffset="40">
					<Text text=				"Sung Slavers" 
							font=			"SubTitle"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>

		<!-- MINOR UNGOVERNED TERRITORIES SYSTEMS -->

		<Node ID="C5A" x="196" y="79">
			<System
					level=			"4"
					attributes=		"humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="50" name="Mu Casser"	UNID="&ssEarthSpacePrimordial;"/>
					<System chance="50" name="Dorado"		UNID="&ssEarthSpaceMetallic;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C5" x="162" y="130">
			<System		
					level=			"4"
					attributes=		"humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="17" name="Humboldt"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="8"  name="Neheb"		UNID="&ssEarthSpaceBinary;"/>
					<System chance="25" name="70 Ophiuchi" UNID="&ssEarthSpaceIceAsteroids;"/>
					<System chance="25" name="Draconis"	UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="25" name="Hadar"		UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C6" x="106" y="191">
			<System				
					level=			"5"
					attributes=		"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="17" name="Orthrus"	UNID="&ssEarthSpaceBinary;"/>
					<System chance="8"  name="Kinder's Star"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="17" name="Lebezerin"	UNID="&ssEarthSpaceNebulae;"/>
					<System chance="8"  name="Kruger 60"	UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="17" name="Carinus"	UNID="&ssEarthSpaceMetallic;"/>
					<System chance="8"  name="Tiberius"	UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="17" name="Acheron"	UNID="&ssEarthSpaceVolcanic;"/>
					<System chance="8"  name="Khaldun"	UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C6A" x="44" y="239">
			<System
					level=			"5"
					attributes=		"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="17" name="Junger"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="8"  name="Ravena"		UNID="&ssEarthSpaceBinary;"/>
					<System chance="17" name="Jaoel"		UNID="&ssEarthSpaceNebulae;"/>
					<System chance="8"  name="55 Cancri"	UNID="&ssEarthSpaceIceAsteroids;"/>
					<System chance="17" name="Trajan"		UNID="&ssEarthSpaceMetallic;"/>
					<System chance="8"  name="Gordian"		UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="17" name="Tarterus"	UNID="&ssEarthSpaceVolcanic;"/>
					<System chance="8"  name="Shihab"		UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C7" x="-94" y="295">
			<System
					level=			"5"
					attributes=		"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="17" name="Amphion"	UNID="&ssEarthSpaceBinary;"/>
					<System chance="8"  name="Kanto"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="17" name="Raziel"		UNID="&ssEarthSpaceNebulae;"/>
					<System chance="8"  name="Estelle"	UNID="&ssEarthSpaceIceAsteroids;"/>
					<System chance="17" name="Domitus"	UNID="&ssEarthSpaceAsteroidArcs;"/>
					<System chance="8"  name="Honorius"	UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="17" name="Gehenna"	UNID="&ssEarthSpaceVolcanic;"/>
					<System chance="8"  name="Arrakis"	UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C8" x="-191" y="292">
			<System
					level=			"6"
					attributes=		"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="17" name="Zethus"		UNID="&ssEarthSpaceBinary;"/>
					<System chance="8"  name="Nobunaga"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="20" name="Galgaliel"	UNID="&ssEarthSpaceNebulae;"/>
					<System chance="5"  name="Cinder"		UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="20" name="Numerianus"	UNID="&ssEarthSpaceMetallic;"/>
					<System chance="5" name="Galerius"	UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="20" name="Exael"		UNID="&ssEarthSpaceVolcanic;"/>
					<System chance="5"  name="Alembra"	UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>
		</Node>

		<Node ID="C8A" x="-238" y="268">
			<System
					level=				"6"
					attributes=			"huaramarcaGate, humanSpace, mainline, ungoverned"
					>
				<Table>
					<System chance="50" name="Maharashtra" UNID="&ssEarthSpacePrimordial;"/>
					<System chance="50" name="Bhutihan"	UNID="&ssEarthSpaceMetallic;"/>
				</Table>
			</System>
		</Node>

		<!-- OUTER REALM =================================================== -->
		
		<NodeGroup ID="OuterRealmMainline">
			<Stargate from="A1:Outbound"	to="EC:Inbound"/>
			<Stargate from="EC:Outbound"	to="A3:Inbound"/>
			<StargateTable>
				<Group chance="50">
					<Stargate from="A3:Outbound" to="A3A:Inbound"/>
					<Stargate from="A3A:Outbound" to="PJ:Inbound"/>
				</Group>
				<Stargate chance="50" from="A3:Outbound" to="PJ:Inbound"/>
			</StargateTable>
			<Stargate from="PJ:Outbound"	to="A5:Inbound"/>
			<Stargate from="A5:Outbound"	to="A7:Inbound"/>
			<Stargate from="A7:Outbound"	to="G1:Inbound"/>
			<Stargate from="G1:Outbound"	to="G2:Inbound"/>
		</NodeGroup>
		
		<!-- ETA CETI -->
		
		<Node ID="EC" x="-284" y="36">
			<System
					name=				"Eta Ceti"
					level=				"7"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<System UNID="&ssEarthSpaceVolcanic;"/>
			</System>

			<MapEffect>
				<Group xOffset="60" yOffset="-80">
					<Text text=				"Outer\nRealm" 
							font=			"Title"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
				
				<Group xOffset="-100" yOffset="0">
					<Text text=				"Ranx\nEmpire" 
							font=			"SubTitle"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>
		
		<!-- POINT JUNO -->
		
		<Node ID="PJ" x="-203" y="-136">
			<System
					name=				"Point Juno"
					level=				"8"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<System UNID="&ssPointJuno;"/>
			</System>

			<MapEffect>
				<Group xOffset="-180" yOffset="-40">
					<Text text=				"Ares\nSpace" 
							font=			"SubTitle"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>
		
		<!-- DANTALION -->
		
		<Node ID="A7" x="-288" y="-269">
			<System
					name=				"Dantalion"
					level=				"9"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<System UNID="&ssDantalion;"/>
			</System>
		</Node>

		<!-- HERETIC -->
		
		<Node ID="G2" x="-382" y="-388">
			<System
					UNID=				"&ssHeretic;"
					name=				"Heretic"
					level=				"10"
					attributes=			"humanSpace, mainline, outerRealm"
					/>
		</Node>
		
		<!-- MINOR OUTER REALM SYSTEMS -->

		<Node ID="A1" x="-292" y="149">
			<System
					level=				"7"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="8"  name="Sleng"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="17"  name="Enkidu"		UNID="&ssEarthSpacePrimordial;"/>
					<System chance="25" name="Tzadkiel"	UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="Severian's Star" UNID="&ssEarthSpaceMetallic;"/>
					<System chance="25" name="Flauros"	UNID="&ssEarthSpaceVolcanicAsteroids;"/>
				</Table>
			</System>
		</Node>

		<Node ID="A2" x="-293" y="95">
			<System
					level=				"7"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="8"  name="Zhang Li"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="17" name="Liu Bai"	UNID="&ssEarthSpacePrimordial;"/>
					<System chance="25" name="Peng Lai"	UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="Kunlun"		UNID="&ssEarthSpaceAsteroidArcs;"/>
					<System chance="25" name="Shenlong"	UNID="&ssEarthSpaceVolcanic;"/>
				</Table>
			</System>
		</Node>

		<Node ID="A3" x="-253" y="-23">
			<System
					level=				"8"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="17" name="Ki Xyrrmir"	UNID="&ssEarthSpaceStandard;"/>
					<System chance="8"  name="Ulom"		UNID="&ssEarthSpaceBinary;"/>
					<System chance="25" name="Qilin"		UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="Tao Tie"	UNID="&ssEarthSpaceMetallic;"/>
					<System chance="25" name="Tianlong"	UNID="&ssEarthSpaceVolcanicAsteroids;"/>
				</Table>
			</System>
		</Node>

		<Node ID="A3A" x="-205" y="-66">
			<System
					level=				"8"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="25" name="St. Esperance's Star" UNID="&ssEarthSpaceStandard;"/>
					<System chance="25" name="Metatron"	UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="Que Qiao"	UNID="&ssEarthSpaceAsteroidArcs;"/>
					<System chance="25" name="Li"			UNID="&ssEarthSpaceVolcanic;"/>
				</Table>
			</System>
		</Node>

		<Node ID="A5" x="-216" y="-188">
			<System
					level=				"9"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="25" name="Umi"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="25" name="Vori"		UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="Meri"		UNID="&ssEarthSpaceMetallic;"/>
					<System chance="25" name="Penati"		UNID="&ssEarthSpaceVolcanicAsteroids;"/>
				</Table>
			</System>
		</Node>

		<Node ID="A6" x="-254" y="-234">
			<System
					level=				"9"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="25" name="Denebola"	UNID="&ssEarthSpacePrimordial;"/>
					<System chance="25" name="Pharos"		UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="Saurus Mons" UNID="&ssEarthSpaceMetallic;"/>
					<System chance="25" name="Erebus"		UNID="&ssEarthSpaceVolcanicAsteroids;"/>
				</Table>
			</System>
		</Node>

		<!-- LEVEL X -->

		<Node ID="G1" x="-346" y="-331">
			<System
					level=				"10"
					attributes=			"humanSpace, mainline, outerRealm"
					>
				<Table>
					<System chance="25" name="LV 426"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="25" name="IC 767"		UNID="&ssEarthSpaceNebulae;"/>
					<System chance="25" name="HD 11901"	UNID="&ssEarthSpaceAsteroidArcs;"/>
					<System chance="25" name="HD 44594"	UNID="&ssEarthSpaceVolcanic;"/>
				</Table>
			</System>
		</Node>

	</SystemMap>
2. do it through code again:
Just adapt what you used previously: just add system 2 and then after that add the stargates to connect to each other.
WARNING! Make sure you named your stargates in system 1 & 2 appropriately, their name should be defined in the star system XML using:

Code: Select all

<Stargate objName="[PUT THE RIGHT NAME HERE]" type="&stStargate;">
				<Satellites>
					<Station type="&stStargateBeacon;" xOffset="0" yOffset="288" />
					<Station type="&stStargateBeacon;" xOffset="0" yOffset="-288" />
				</Satellites>
			</Stargate>
Alternatively you can also use (sysCreateStargate classID posVector gateID destNodeID destGateID). When you use sysCreateStargate, it also labels the stargate name so you don't have to do it through XML.
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DigaRW
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Thanks, RPC.
In same time, I also find other way to do it. But I will try your code first.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Share your other way? Would like documentation for later if others have similar questions. If you did it without doing it my way it's probably gonna be simpler.
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DigaRW
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RPC wrote:Share your other way? Would like documentation for later if others have similar questions. If you did it without doing it my way it's probably gonna be simpler.
I'm just place fixed (without event) stargate in St.Katharine (It gonna be replacing the existing XML). And then build own System Map and node Group without even replacing HumanSpaceMap.xml.
But, I can't send the example right now, because I'm using symbian mobile phone. It's hard to write them down.
Note:
I'm building the system out of Mainline, so it not even hard to building NodeGroup.
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TheLoneWolf
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You can't write systems in a module file? You must overwrite the whole human space map to add new systems?
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

I haven't tested it LoneWolf, but when modifying stuff like topology I like to be safe and override everything.
If you don't want to override there are the topology functions in the funclist but as a starter overriding everything by XML is always the way to go for getting mods to work.

Code: Select all

(sysAddStargateTopology [nodeID] gateID destNodeID destGateID) -> True/Nil

Code: Select all

(sysCreateStargate unid pos gateID [destNodeID destGateID]) -> obj
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TheLoneWolf
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I wanted to add 100 systems off St.K. I'm screwed.

Adventure Extension seems a nicer idea now :D
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