Absorbing Wreck

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DigaRW
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Absorbing Wreck

Post by DigaRW » Sun Dec 18, 2016 10:30 am

Can anyone tell me where gaian codes?
I mean not faction or ships (EncounterVol01), but the codes where gaian destroy wreck and absorbing their metal scrap..
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Re: Absorbing Wreck

Post by AssumedPseudonym » Sun Dec 18, 2016 11:26 am

 It’s the controller="gaianprocessor" part of the encounter that does it. Unfortunately, putting that onto a ship will basically make that ship act like a Gaian Terraformer, and I’m not sure you can use shpSetController to change it back afterward. The actual effect where it destroys a wreck and vacuums up the debris is, unfortunately, hardcoded into the engine itself, and can’t be directly accessed. There has been occasional griping about this before.
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DigaRW
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Re: Absorbing Wreck

Post by DigaRW » Sun Dec 18, 2016 1:14 pm

AssumedPseudonym wrote: It’s the controller="gaianprocessor" part of the encounter that does it. Unfortunately, putting that onto a ship will basically make that ship act like a Gaian Terraformer, and I’m not sure you can use shpSetController to change it back afterward. The actual effect where it destroys a wreck and vacuums up the debris is, unfortunately, hardcoded into the engine itself, and can’t be directly accessed. There has been occasional griping about this before.
Hmm... :(
I see...
I was planning to redesign armor, so the player must destroy a wreck to regenerate it manually.
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Re: Absorbing Wreck

Post by AssumedPseudonym » Mon Dec 19, 2016 1:41 am

 Clever idea, I like that. I have an AI faction who were initially planned to rebuild lost drones this way. I’ll put up a request ticket on Ministry about it. In the meantime, you may want to just settle for a dockscreen addition based off of shipwreck scuttling.
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