Mod For VotG

Freeform discussion about anything related to modding Transcendence.
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TheLoneWolf
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Mod For VotG

Post by TheLoneWolf » Sat Jan 28, 2017 5:41 pm

Why don't current mods work on VotD?

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Ttech
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Re: Mod For VotG

Post by Ttech » Sat Jan 28, 2017 6:10 pm

They're different adventures I believe.

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Xephyr
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Re: Mod For VotG

Post by Xephyr » Sat Jan 28, 2017 6:44 pm

Include extends="0x00310000" in your extension header.

Example:

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<TranscendenceExtension UNID= "0xDEFFaaaa" apiVersion= "33" name= "REN part 2" extends="0x00310000">
Include

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<Library unid="&unidAncientRacesVol01;"/>
just as you would with the human space library for part 1 extensions.

Additionally you'll have to add in the human space library if your extension needs it, which causes some fun effects in the galaxy with human space leaking over substantially.
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Re: Mod For VotG

Post by NMS » Sat Jan 28, 2017 7:18 pm

That's a big part of why existing mods don't work in VotG by default. Note that in addition to extending a library used in VotG, the API version must be at least 33 for it to work. If you want the extension to work in SotP and other adventures also, you can extend unidRPGLibrary (0x00010000) instead.

Details here.

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TheLoneWolf
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Re: Mod For VotG

Post by TheLoneWolf » Sun Jan 29, 2017 6:14 am

Thanks guys!

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