Shouldn't need to. ChangeShipMod automatically sets gPlayership as the new ship many times. Unless something in 1.7 broke it. EDIT: Just checked, working fine. It puts a new reactor into gPlayership no problems.
I've been messing about with wingmen and it's driving me nuts. Possibly escort needs the 'formAngle value set as well (Ty, PM).
So;
Code: Select all
(shpOrder gSource escort gPlayership 'formAngle)
where formAngle is a number, 0-360, representing degrees from (IIRC) straight up anticlockwise which positions the escorting ship at that angle. There's another value as well that determines distance from the playership. See PSD for details.
Otherwise what's the code it's in?
Stupid code. Do what I want, not what I typed in!