1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Freeform discussion about anything related to modding Transcendence.
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shanejfilomena
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1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by shanejfilomena » Fri Mar 24, 2017 8:47 pm

Obviously the damage chart has been re-done in favor of Korolov ,
That EI7000 was STILL alive over 3 minutes later.

And that's not bad - BAD was 3 Brits using the Star Cannons on an EI7000 .....
took so long the game engine moved to the right and started new ships ( the battle still raged )
and later on the Brits are STILL pounding EI7000's

Then , thinking that was a fluke I called in a carrier : it was paired up against Antares I & II :
it took as much as 4 - 6 M2's plus the sip's energy weapons to take out the Antares...

it's bad enough the player has to go Battlestar Galactica to bust open a station these days..
But come ON, guys...ineffective Pirates?

I was always in favor of defending the Freighters better, but, seriously, look at this stuff....

I am talking Charon Pirates unable to take out a transport.....
a CARRIER needing to fire repeated M2's .......to nail a Freighter....


I think the damage chart needs another looking at by professionals in this area...
I just call it like i see it.

AND that is not going out on the ICS : it can take out ( disintegrate ) a live freighter in ONE shot,
but a dead one takes two or thee...

*** Also, I might think that a player would be oblivious to the strength of the freighters simply because the pirates should not get near the escorted ship & fire more then a few shots before the escort takes the pirate to the Dust Factory

****this is the part where you all get to give input and the rest of us get to be amazed how much you actually have been paying attention to detail :) LOL
Last edited by shanejfilomena on Sat Mar 25, 2017 5:39 pm, edited 1 time in total.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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JohnBWatson
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by JohnBWatson » Fri Mar 24, 2017 10:30 pm

Starcannons are pretty weak, mind you. Even before the nerf, they were a very niche weapon.

Regarding the Korolov - Charon balance, it's probably more sensible to buff the pirates. Power creep has left them out quite a bit, after all. Tone down the firerateadj, make the Corsair Is a bit more survivable(or replace it entirely - Corsair IIs aren't really even particularly dangerous to starting ships anymore), and keep the vikings restricted to guarding frigates and attacking freighters that don't have internals, due to their lack of WMD damage.

shanejfilomena
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by shanejfilomena » Sat Mar 25, 2017 2:03 am

JohnBWatson wrote:
Fri Mar 24, 2017 10:30 pm
Starcannons are pretty weak, mind you. Even before the nerf, they were a very niche weapon.

Regarding the Korolov - Charon balance, it's probably more sensible to buff the pirates. Power creep has left them out quite a bit, after all. Tone down the firerateadj, make the Corsair Is a bit more survivable(or replace it entirely - Corsair IIs aren't really even particularly dangerous to starting ships anymore), and keep the vikings restricted to guarding frigates and attacking freighters that don't have internals, due to their lack of WMD damage.
What I am trying to point out the obvious Un-Balance of Armor / Damage register : not the ships themselves.
(( I once tried the Star Cannon: thought it was a waste of .xml :
and like most " Military" products - the Enemies have far better stuff. ))

as it is you can just take a Korolov mission and let the freighter go on it's way - the pirates will die before they take one down. ( unless they use KM100 / KM500 as well ).

I just sat on an Ares Shipyard - bad idea : Plasma 40 guns, 88 KM500 : and it exploded : a PLASMA EXPLOSION : &vtPlasmaExplosion3 !!!!!!!!!!!!!!

Why does the game suddenly need Star System destroying explosions?

I was trying to get the Ares to follow me to test an idea .. was using my testing ship.

Code: Select all

	
			hitPoints=		"2000"
			regenTime=	"4"
			regenHP=		"200"

I DIED.

Why are these stations suddenly so hard to crack ?

this is redonculous.


**** I have since pulled up version 1.3 and I will be using those Ares Stations in Hummingbird..
the player might survive.....
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

Derakon
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by Derakon » Sat Mar 25, 2017 2:26 am

Speaking as someone who's only played 1.6 and 1.7, I don't find stations to be that hard to crack, you just need to bring enough WMD to the party. Most launchers will do plenty of WMD to destroy stations, or failing that there's plenty of primary weapons that can do the job too, just more slowly. The only thing wrong with this is that the WMD system is not adequately communicated to newbie players; fix that and the game's just fine.

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JohnBWatson
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by JohnBWatson » Sat Mar 25, 2017 5:15 am

The plasma explosion of Ares Shipyards isn't particularly dangerous. It's a series of particles rather than a radius effect, so if you sit on the center where they all spawn from, of course you'll take an enormous amount of damage. If you sit to the side of the station, you'll hardly take any damage - most people consider the explosions underwhelming. You're not meant to kill stations from on top of them.

Again, I certainly agree that Korolov balance has shifted too far leftward on the trivial vs. impossible spectrum. Missions do tend to complete themselves at the early levels, though fending off a Frigate that has chosen to attack is still one of the most intense parts of the game.

shanejfilomena
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by shanejfilomena » Sat Mar 25, 2017 6:34 am

JohnBWatson wrote:
Sat Mar 25, 2017 5:15 am
The plasma explosion of Ares Shipyards isn't particularly dangerous. It's a series of particles rather than a radius effect, so if you sit on the center where they all spawn from, of course you'll take an enormous amount of damage. If you sit to the side of the station, you'll hardly take any damage - most people consider the explosions underwhelming. You're not meant to kill stations from on top of them.

Again, I certainly agree that Korolov balance has shifted too far leftward on the trivial vs. impossible spectrum. Missions do tend to complete themselves at the early levels, though fending off a Frigate that has chosen to attack is still one of the most intense parts of the game.
EXACTLY. ummm.. did I mention I was testing and required the Ares to chase me?
Still, my test ship is virtually un-killable or used to be from station explosions.
( in Ares space I usually only have to avoid 2 Phobos at the same time):
But I do agree with your observation on the explosion because at the edge of the explosion my shield barely moved ( second time around - yes, I went back :) ).
However, Plasma 40 cannons and no less then 88 KM500s ....that is abit harsh & the stock ships don't carry that


Anyway - I still think much of the modern effects & damage calculations are over-kill for visual effect and the fact that the Shields and Weapons are not keeping up with the force or resistance of these new elements.


Or...maybe it's just Sabotage ?
I am looking at those Omnithors ........exactly what do they think they are up to?
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

shanejfilomena
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by shanejfilomena » Sat Mar 25, 2017 3:23 pm

Derakon wrote:
Sat Mar 25, 2017 2:26 am
Speaking as someone who's only played 1.6 and 1.7, I don't find stations to be that hard to crack, you just need to bring enough WMD to the party. Most launchers will do plenty of WMD to destroy stations, or failing that there's plenty of primary weapons that can do the job too, just more slowly. The only thing wrong with this is that the WMD system is not adequately communicated to newbie players; fix that and the game's just fine.
I was trying to say something as well as this ; I know I don't communicate effectively - besides bad typing, I often edit my posts trying to express things in a better way.

However, yes - I did read something of the WMD feature being more valuable these days, but if that's the case & the direction of the game, we might as well fly a Molotok after Point Juno......
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

Derakon
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by Derakon » Sat Mar 25, 2017 3:26 pm

KM500 Stilletos? You're still using the light NAMI launcher against Ares ships and stations? No wonder you're having trouble. ;) Blast damage is completely out of date at this point in the game and KM500s don't do much damage per-hit anyway. Try using Red Strelkas, or if you can get your hands on the Ares launcher, some mininukes. The Rasiermessier launcher also packs really potent ammo; it's expensive, but isn't all that uncommon as loot.

Weapons with no WMD deal scratch damage at best against capships and stations. The more WMD you have, the more the listed damage of your weapon will match reality against such targets. However, you still have to deal with the target's resistances, hence why high WMD blast damage still isn't all that effective.

shanejfilomena
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Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Post by shanejfilomena » Sat Mar 25, 2017 5:37 pm

Derakon wrote:
Sat Mar 25, 2017 3:26 pm
KM500 Stilletos? You're still using the light NAMI launcher against Ares ships and stations? No wonder you're having trouble. ;) Blast damage is completely out of date at this point in the game and KM500s don't do much damage per-hit anyway. Try using Red Strelkas, or if you can get your hands on the Ares launcher, some mininukes. The Rasiermessier launcher also packs really potent ammo; it's expensive, but isn't all that uncommon as loot.

Weapons with no WMD deal scratch damage at best against capships and stations. The more WMD you have, the more the listed damage of your weapon will match reality against such targets. However, you still have to deal with the target's resistances, hence why high WMD blast damage still isn't all that effective.
LOL : you know, I never thought about that ......LOL my test ship was made YEARS AGO. :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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