[George] Creating Nebula Sprites

Freeform discussion about anything related to modding Transcendence.
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Militia Lieutenant
Militia Lieutenant
Posts: 121
Joined: Thu May 19, 2016 12:58 am
Location: Was destroyed by a Phobos-class dreadnought in the Eridani system

Wed Jul 04, 2018 1:42 am

I would like to know how the game uses Nebula sprites.

1. How is the sprite below split into parts and assembled into the nebulae as they appear in-game?
2. How do the autoEdges attribute and EdgeMask element work with the mask?
3. How do "Highlights" or "patches" work?

Nebula.jpg (64.03 KiB) Viewed 996 times
NebulaMask.png (3.76 KiB) Viewed 996 times
NebulaHighlights.jpg (36.32 KiB) Viewed 996 times

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