I would like to know how the game uses Nebula sprites.
1. How is the sprite below split into parts and assembled into the nebulae as they appear in-game?
2. How do the autoEdges attribute and EdgeMask element work with the mask?
3. How do "Highlights" or "patches" work?
Freeform discussion about anything related to modding Transcendence.
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- Militia Lieutenant
- Posts: 118
- Joined: Thu May 19, 2016 12:58 am
- Location: Was destroyed by a Phobos-class dreadnought in the Eridani system