Warning Ran out of locations errors

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relanat
Militia Captain
Militia Captain
Posts: 941
Joined: Tue Nov 05, 2013 9:56 am

ssCharonSpace is a custom system in the latest version of the Network mod. It is generating the following errors in the debug log in every game. The system type is used 7 times. There is always one error message for each system, sometimes 2 as seen here for nodeID "Nw3a". As suggested by the entity UNID the systems should have a bias towards Charon stations. Other system types only very rarely generate this error.

Although I believe these errors are considered harmless it would be better if they didn't show all the time. Hopefully someone has got time to have a look and decipher and explain what is happening in this system type to cause the error message. Of note is that sometimes it is "RandomLocation" and other times "RandomLocation directive".

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01/31/2019 17:24:36	Warning: No locations found for RandomLocation
01/31/2019 17:24:36	Create system stack:
	 1: SystemType nodeID=Nw1a unid=d7899011
	 2: RandomLocation criteria=*void
01/31/2019 17:24:36	Warning: Ran out of locations in RandomLocation directive
01/31/2019 17:24:36	Create system stack:
	 1: SystemType nodeID=Nw2a unid=d7899011
	 2: RandomLocation criteria=*void
01/31/2019 17:24:37	Warning: No locations found for RandomLocation
01/31/2019 17:24:37	Create system stack:
	 1: SystemType nodeID=Nw3a unid=d7899011
	 2: RandomLocation criteria=++LifeZone,*planet,!void
01/31/2019 17:24:37	Warning: No locations found for RandomLocation
01/31/2019 17:24:37	Create system stack:
	 1: SystemType nodeID=Nw3a unid=d7899011
	 2: RandomLocation criteria=*void
01/31/2019 17:24:37	Warning: No locations found for RandomLocation
01/31/2019 17:24:37	Create system stack:
	 1: SystemType nodeID=Nw4a unid=d7899011
	 2: RandomLocation criteria=*void
01/31/2019 17:24:37	Warning: No locations found for RandomLocation
01/31/2019 17:24:37	Create system stack:
	 1: SystemType nodeID=Nw5a unid=d7899011
	 2: RandomLocation criteria=*void
01/31/2019 17:24:37	Warning: Ran out of locations in RandomLocation directive
01/31/2019 17:24:37	Create system stack:
	 1: SystemType nodeID=Nw6a unid=d7899011
	 2: RandomLocation criteria=*void
01/31/2019 17:24:38	Warning: Ran out of locations in RandomLocation directive
01/31/2019 17:24:38	Create system stack:
	 1: SystemType nodeID=Nw7a unid=d7899011
	 2: RandomLocation criteria=*void
Code for one of the nodeIDs. They are all the same. The original mod node IDs did not have the 'humanSpace' attribute but did have variant="ungoverned".

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<Node ID="Nw3a" x="-325" y="-215">
	<System
			name=			"HR 867754"
			level=				"2"
			attributes=			"humanSpace, outerRealm"
			>
		<System UNID="&ssCharonSpace;"/>
	</System>
</Node>
And this is the system type code.

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<SystemType UNID="&ssCharonSpace;">
	<SystemGroup>
		<Lookup table="AsteroidBeltSystem"/>
		<Lookup table="HumanSpaceStargates"/>

		<RandomLocation probability="100" locationCriteria="--LifeZone,*planet,!void">
				<Station type="&stCharonFleet;"/>
		</RandomLocation>

		<RandomLocation probability="100" locationCriteria="++LifeZone,*planet,!void">
				<Station type="&stCorporateFleet;"/>
		</RandomLocation>

			;Random Stations
		<FillLocations
				percentFull=		"70"
				locationCriteria=	"!void" 
				stationCriteria=	"!primary,!debris,++CharonPirates,-Corporate" 
				percentEnemies=	"90"
				separateEnemies=	"true"
				/>

			;Random Debris
		<RandomLocation probability="50" locationCriteria="++OuterSystem,++asteroids">
			<Orbitals count="1d6" distance="1d8+6" angle="random">
				<RandomStation stationCriteria="*debris"/>
			</Orbitals>
		</RandomLocation>

		<FillLocations
				percentFull=		"80"
				stationCriteria=	"*debris"
				/>

			;Void Encounters
		<RandomLocation count="2d12" locationCriteria="*void">
			<Table>
				<RandomStation chance="80" stationCriteria="*debris"/>
				<RandomStation chance="18" stationCriteria="*enemy" locationAttribs="void"/>
				<RandomStation chance="2"  stationCriteria="*friendly,!debris,!primary" locationAttribs="void"/>
			</Table>
		</RandomLocation>
	</SystemGroup>
</SystemType>
In the original Network mod the stargate code was this which has been replaced with <Lookup table="HumanSpaceStargates"/> as seen above.

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<RandomLocation locationCriteria="++OuterSystem,-asteroids,-gasgiant,!void">
	<Lookup table="StargateInbound"/>
</RandomLocation>

<RandomLocation locationCriteria="++InnerSystem,-asteroids,-gasgiant,!void">
	<Lookup table="StargateOutbound"/>
</RandomLocation>

<RandomLocation locationCriteria="++InnerSystem,-asteroids,-gasgiant,!void">
	<Stargate objName="Split" type="&stStargate;">
		<Satellites>
			<Station type="&stStargateBeacon;" xOffset="0" yOffset="130" />
			<Station type="&stStargateBeacon;" xOffset="0" yOffset="-130" />
		</Satellites>
	</Stargate>
</RandomLocation>
Attached are a couple of system maps. There appears to be plenty of room for more "locations". Also these are sample images, I can't remember if they are the ones that produced the specific errors above.
Attachments
Nw3a-crop.JPG
Nw3a-crop.JPG (43.62 KiB) Viewed 9059 times
Nw4a-crop.JPG
Nw4a-crop.JPG (57.42 KiB) Viewed 9059 times
Stupid code. Do what I want, not what I typed in!
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